Searched refs:exploringBackwards (Results 1 – 1 of 1) sorted by relevance
749 …const RenderObject* o, const RenderObject* stop, bool& continueExploring, bool& exploringBackwards) in getNextOrPrevRenderObjectBasedOnDirection() argument752 if (exploringBackwards) { in getNextOrPrevRenderObjectBasedOnDirection()758 exploringBackwards = !next && (next != stop); in getNextOrPrevRenderObjectBasedOnDirection()759 if (exploringBackwards) { in getNextOrPrevRenderObjectBasedOnDirection()804 bool exploringBackwards = false; in setSelection() local822 … os = getNextOrPrevRenderObjectBasedOnDirection(os, stop, continueExploring, exploringBackwards); in setSelection()861 exploringBackwards = false; in setSelection()876 … o = getNextOrPrevRenderObjectBasedOnDirection(o, stop, continueExploring, exploringBackwards); in setSelection()