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Searched refs:eye (Results 1 – 25 of 82) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/
Dt_vb_texgen.c102 const GLvector4f *eye ) in build_m3() argument
104 GLuint stride = eye->stride; in build_m3()
105 GLfloat *coord = (GLfloat *)eye->start; in build_m3()
106 GLuint count = eye->count; in build_m3()
129 const GLvector4f *eye ) in build_m2() argument
131 GLuint stride = eye->stride; in build_m2()
132 GLfloat *coord = eye->start; in build_m2()
133 GLuint count = eye->count; in build_m2()
159 const GLvector4f *eye );
178 const GLvector4f *eye ) in build_f3() argument
[all …]
Dt_rasterpos.c377 GLfloat eye[4], clip[4], ndc[3], d; in _tnl_RasterPos() local
382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); in _tnl_RasterPos()
384 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); in _tnl_RasterPos()
432 SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ); in _tnl_RasterPos()
466 compute_texgen(ctx, vObj, eye, norm, u, tc); in _tnl_RasterPos()
Dt_vb_vertex.c43 GLvector4f eye; member
156 VB->EyePtr = TransformRaw( &store->eye, in run_vertex_stage()
244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 ); in init_vertex_stage()
251 !store->eye.data || in init_vertex_stage()
264 _mesa_vector4f_free( &store->eye ); in dtr()
/external/mesa3d/src/mesa/tnl/
Dt_vb_texgen.c102 const GLvector4f *eye ) in build_m3() argument
104 GLuint stride = eye->stride; in build_m3()
105 GLfloat *coord = (GLfloat *)eye->start; in build_m3()
106 GLuint count = eye->count; in build_m3()
129 const GLvector4f *eye ) in build_m2() argument
131 GLuint stride = eye->stride; in build_m2()
132 GLfloat *coord = eye->start; in build_m2()
133 GLuint count = eye->count; in build_m2()
159 const GLvector4f *eye );
178 const GLvector4f *eye ) in build_f3() argument
[all …]
Dt_rasterpos.c377 GLfloat eye[4], clip[4], ndc[3], d; in _tnl_RasterPos() local
382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); in _tnl_RasterPos()
384 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); in _tnl_RasterPos()
432 SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ); in _tnl_RasterPos()
466 compute_texgen(ctx, vObj, eye, norm, u, tc); in _tnl_RasterPos()
Dt_vb_vertex.c43 GLvector4f eye; member
156 VB->EyePtr = TransformRaw( &store->eye, in run_vertex_stage()
244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 ); in init_vertex_stage()
251 !store->eye.data || in init_vertex_stage()
264 _mesa_vector4f_free( &store->eye ); in dtr()
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
Dd3d11gears.hlsl47 float3 eye : EYE;
58 result.eye = -view;
70 …float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.eye) + nlight))), specular_…
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
Dd3d11gears.hlsl47 float3 eye : EYE;
58 result.eye = -view;
70 …float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.eye) + nlight))), specular_…
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
Dd3d11spikysphere.cpp180 D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time)); in draw() local
183 D3DXMatrixLookAtLH(&view, &eye, &at, &up); in draw()
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
Dd3d11spikysphere.cpp180 D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time)); in draw() local
183 D3DXMatrixLookAtLH(&view, &eye, &at, &up); in draw()
/external/clang/test/SemaCXX/
Dinit-priority-attr.cpp10 int eye( void ) { return i; }; in eye() function in Two
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
Dradeon_state_init.c546 ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 1 ); in radeonInitState()
624 rmesa->hw.eye.cmd[EYE_CMD_0] = in radeonInitState()
651 rmesa->hw.eye.emit = vec_emit; in radeonInitState()
912 rmesa->hw.eye.cmd[EYE_X] = 0; in radeonInitState()
913 rmesa->hw.eye.cmd[EYE_Y] = 0; in radeonInitState()
914 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE; in radeonInitState()
915 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE; in radeonInitState()
Dradeon_context.h323 struct radeon_state_atom eye; /* eye pos */ member
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state_init.c546 ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 1 ); in radeonInitState()
624 rmesa->hw.eye.cmd[EYE_CMD_0] = in radeonInitState()
651 rmesa->hw.eye.emit = vec_emit; in radeonInitState()
912 rmesa->hw.eye.cmd[EYE_X] = 0; in radeonInitState()
913 rmesa->hw.eye.cmd[EYE_Y] = 0; in radeonInitState()
914 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE; in radeonInitState()
915 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE; in radeonInitState()
Dradeon_context.h323 struct radeon_state_atom eye; /* eye pos */ member
/external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/
Dmat4-spec.js546 var eye = [0, 0, 1];
550 beforeEach(function() { result = mat4.lookAt(out, eye, center, up); });
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state_init.c713 ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 0 ); in r200InitState()
835 rmesa->hw.eye.emit = vec_emit; in r200InitState()
872 rmesa->hw.eye.cmd[EYE_CMD_0] = in r200InitState()
1258 rmesa->hw.eye.cmd[EYE_X] = 0; in r200InitState()
1259 rmesa->hw.eye.cmd[EYE_Y] = 0; in r200InitState()
1260 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE; in r200InitState()
1261 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE; in r200InitState()
Dr200_context.h507 struct radeon_state_atom eye; /* eye pos */ member
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
Dr200_state_init.c713 ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 0 ); in r200InitState()
835 rmesa->hw.eye.emit = vec_emit; in r200InitState()
872 rmesa->hw.eye.cmd[EYE_CMD_0] = in r200InitState()
1258 rmesa->hw.eye.cmd[EYE_X] = 0; in r200InitState()
1259 rmesa->hw.eye.cmd[EYE_Y] = 0; in r200InitState()
1260 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE; in r200InitState()
1261 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE; in r200InitState()
Dr200_context.h507 struct radeon_state_atom eye; /* eye pos */ member
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DDepthOfField.frag24 // z = distance from the eye to the object
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c778 struct ureg eye = get_eye_position(p); in get_eye_position_normalized() local
780 emit_normalize_vec3(p, p->eye_position_normalized, eye); in get_eye_position_normalized()
1456 struct ureg eye = get_eye_position(p); in build_texture_transform() local
1462 eye, plane ); in build_texture_transform()
1529 struct ureg eye = get_eye_position_z(p); in build_atten_pointsize() local
1536 emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z)); in build_atten_pointsize()
/external/chromium_org/third_party/mesa/src/src/mesa/main/
Dffvertex_prog.c778 struct ureg eye = get_eye_position(p); in get_eye_position_normalized() local
780 emit_normalize_vec3(p, p->eye_position_normalized, eye); in get_eye_position_normalized()
1456 struct ureg eye = get_eye_position(p); in build_texture_transform() local
1462 eye, plane ); in build_texture_transform()
1529 struct ureg eye = get_eye_position_z(p); in build_atten_pointsize() local
1536 emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z)); in build_atten_pointsize()
/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
Dmat4.js814 mat4.lookAt = function (out, eye, center, up) { argument
816 eyex = eye[0],
817 eyey = eye[1],
818 eyez = eye[2],
/external/chromium_org/skia/
Dskia_test_expectations.txt42 # 5. Commit your DEPS roll CL, and keep an eye on the waterfall bots to make

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