Searched refs:fAmbient (Results 1 – 12 of 12) sorted by relevance
15 SK_MEMBER(fAmbient, Float),33 fAmbient, fSpecular); in getMaskFilter()
22 SkScalar fAmbient; variable
48 light.fAmbient = SkToU8(am); in CreateEmboss()165 fLight.fAmbient, fLight.fSpecular); in toString()
87 int ambient = light.fAmbient; in Emboss()
22 uint8_t fAmbient; member
247 light.fAmbient = 0x48;