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Searched refs:fIsWrapped (Results 1 – 18 of 18) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLTexture.h25 , fIsWrapped(isWrapped) { in SK_DECLARE_INST_COUNT()
29 if (0 != fTexID && !fIsWrapped) { in ~GrGLTexID()
40 bool fIsWrapped; variable
62 bool fIsWrapped; member
DGrGLTexture.cpp25 textureDesc.fIsWrapped))); in init()
40 : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) { in GrGLTexture()
47 : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) { in GrGLTexture()
DGrGLRenderTarget.cpp49 desc.fIsWrapped, in GrGLRenderTarget()
72 desc.fIsWrapped, in GrGLRenderTarget()
DGrGLBufferImpl.cpp41 } else if (fDesc.fID && !fDesc.fIsWrapped) { in release()
163 SkASSERT(0 != fDesc.fID || !fDesc.fIsWrapped); in validate()
DGrGLVertexBuffer.cpp12 : INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) in GrGLVertexBuffer()
DGrGLIndexBuffer.cpp12 : INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) in GrGLIndexBuffer()
DGrGLBufferImpl.h23 bool fIsWrapped; member
DGrGLRenderTarget.h31 bool fIsWrapped; member
DGrGpuGL.cpp388 glTexDesc.fIsWrapped = true; in onWrapBackendTexture()
434 glDesc.fIsWrapped = true; in onWrapBackendRenderTarget()
763 desc->fIsWrapped = false; in createRenderTargetObjects()
896 glTexDesc.fIsWrapped = false; in onCreateTexture()
901 glRTDesc.fIsWrapped = false; in onCreateTexture()
1156 desc.fIsWrapped = false; in onCreateVertexBuffer()
1189 desc.fIsWrapped = false; in onCreateIndexBuffer()
/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLTexture.h25 , fIsWrapped(isWrapped) { in SK_DECLARE_INST_COUNT()
29 if (0 != fTexID && !fIsWrapped) { in ~GrGLTexID()
40 bool fIsWrapped; variable
62 bool fIsWrapped; member
DGrGLTexture.cpp25 textureDesc.fIsWrapped))); in init()
40 : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) { in GrGLTexture()
47 : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) { in GrGLTexture()
DGrGLRenderTarget.cpp49 desc.fIsWrapped, in GrGLRenderTarget()
72 desc.fIsWrapped, in GrGLRenderTarget()
DGrGLBufferImpl.cpp41 } else if (fDesc.fID && !fDesc.fIsWrapped) { in release()
163 SkASSERT(0 != fDesc.fID || !fDesc.fIsWrapped); in validate()
DGrGLVertexBuffer.cpp12 : INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) in GrGLVertexBuffer()
DGrGLBufferImpl.h23 bool fIsWrapped; member
DGrGLIndexBuffer.cpp12 : INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) in GrGLIndexBuffer()
DGrGLRenderTarget.h31 bool fIsWrapped; member
DGrGpuGL.cpp388 glTexDesc.fIsWrapped = true; in onWrapBackendTexture()
434 glDesc.fIsWrapped = true; in onWrapBackendRenderTarget()
763 desc->fIsWrapped = false; in createRenderTargetObjects()
896 glTexDesc.fIsWrapped = false; in onCreateTexture()
901 glRTDesc.fIsWrapped = false; in onCreateTexture()
1156 desc.fIsWrapped = false; in onCreateVertexBuffer()
1189 desc.fIsWrapped = false; in onCreateIndexBuffer()