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Searched refs:fOldDisplay (Results 1 – 10 of 10) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/angle/
DSkANGLEGLContext.cpp13 fOldDisplay = eglGetCurrentDisplay(); in AutoContextRestore()
19 if (NULL != fOldDisplay) { in ~AutoContextRestore()
20 eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext); in ~AutoContextRestore()
/external/skia/src/gpu/gl/angle/
DSkANGLEGLContext.cpp13 fOldDisplay = eglGetCurrentDisplay(); in AutoContextRestore()
19 if (NULL != fOldDisplay) { in ~AutoContextRestore()
20 eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext); in ~AutoContextRestore()
/external/skia/src/gpu/gl/android/
DSkNativeGLContext_android.cpp12 fOldDisplay = eglGetCurrentDisplay(); in AutoContextRestore()
18 if (NULL != fOldDisplay) { in ~AutoContextRestore()
19 eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext); in ~AutoContextRestore()
/external/chromium_org/third_party/skia/src/gpu/gl/android/
DSkNativeGLContext_android.cpp12 fOldDisplay = eglGetCurrentDisplay(); in AutoContextRestore()
18 if (NULL != fOldDisplay) { in ~AutoContextRestore()
19 eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext); in ~AutoContextRestore()
/external/skia/include/gpu/gl/
DSkNativeGLContext.h45 EGLDisplay fOldDisplay;
49 Display* fOldDisplay;
DSkANGLEGLContext.h34 EGLDisplay fOldDisplay; variable
/external/chromium_org/third_party/skia/include/gpu/gl/
DSkNativeGLContext.h45 EGLDisplay fOldDisplay;
49 Display* fOldDisplay;
DSkANGLEGLContext.h34 EGLDisplay fOldDisplay; variable
/external/chromium_org/third_party/skia/src/gpu/gl/unix/
DSkNativeGLContext_unix.cpp16 fOldDisplay = glXGetCurrentDisplay(); in AutoContextRestore()
21 if (NULL != fOldDisplay) { in ~AutoContextRestore()
22 glXMakeCurrent(fOldDisplay, fOldDrawable, fOldGLXContext); in ~AutoContextRestore()
/external/skia/src/gpu/gl/unix/
DSkNativeGLContext_unix.cpp16 fOldDisplay = glXGetCurrentDisplay(); in AutoContextRestore()
21 if (NULL != fOldDisplay) { in ~AutoContextRestore()
22 glXMakeCurrent(fOldDisplay, fOldDrawable, fOldGLXContext); in ~AutoContextRestore()