Searched refs:fSave (Results 1 – 8 of 8) sorted by relevance
98 , fSave(false) in Iterator()120 if (fSave) { in draw()122 fSave = false; in draw()168 fSave = fCurrentNode != targetNode && fCurrentNode->fFlags & Node::kSave_Flag; in draw()
105 bool fSave; variable
62 SkMSec fSave; member
87 testState.fSave = oldState.fSave; in append()286 state.fSave = apply->begin; in initState()