Searched refs:fSpecular (Results 1 – 12 of 12) sorted by relevance
18 SK_MEMBER(fSpecular, Float)33 fAmbient, fSpecular); in getMaskFilter()
23 SkScalar fSpecular; variable
49 light.fSpecular = SkToU8(sp); in CreateEmboss()165 fLight.fAmbient, fLight.fSpecular); in toString()
86 int specular = light.fSpecular; in Emboss()
23 uint8_t fSpecular; // exponent, 4.4 right now member
248 light.fSpecular = 0x80;