Searched refs:fade_in (Results 1 – 7 of 7) sorted by relevance
175 bool fade_in = delegate_ && delegate_->FadeInOnShow(); in InitBubble() local176 if (fade_in) in InitBubble()183 if (fade_in) { in InitBubble()272 if (fade_in) in InitBubble()357 void Bubble::Fade(bool fade_in) { in Fade() argument362 animation_->Reset(fade_in ? 0.0 : 1.0); in Fade()363 if (fade_in) in Fade()
186 void Fade(bool fade_in);
27 Animation anim = AnimationUtils.loadAnimation(new Activity(), R.anim.fade_in); in testLoadAnimationResourceId()28 assertThat(Robolectric.shadowOf(anim).getLoadedFromResourceId(), equalTo(R.anim.fade_in)); in testLoadAnimationResourceId()
127 shadow.setLoadedFromResourceId(R.anim.fade_in); in testLoadedFromResourceId()128 assertThat(shadow.getLoadedFromResourceId(), equalTo(R.anim.fade_in)); in testLoadedFromResourceId()
202 void BubbleDelegateView::StartFade(bool fade_in) { in StartFade() argument207 if (fade_in) in StartFade()214 fade_animation_->Reset(fade_in ? 0.0 : 1.0); in StartFade()215 if (fade_in) { in StartFade()
112 void StartFade(bool fade_in);
137 mFadeInAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_in); in onCreate()