Searched refs:failed_update_ (Results 1 – 2 of 2) sorted by relevance
91 failed_update_(false), in TiledLayer()333 failed_update_ = true; in UpdateTiles()672 failed_update_ = false; in ResetUpdateState()734 DCHECK(!skips_draw_ && !failed_update_); // Did ResetUpdateState get skipped? in Update()768 failed_update_ = false; in Update()875 if (failed_update_ || visible_content_rect().IsEmpty() || in NeedsIdlePaint()
130 bool failed_update_; variable