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Searched refs:filterRegion (Results 1 – 6 of 6) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/svg/graphics/filters/
DSVGFilter.cpp28 …ceDrawingRegion, const FloatRect& targetBoundingBox, const FloatRect& filterRegion, bool effectBBo… in SVGFilter() argument
34 setFilterRegion(filterRegion); in SVGFilter()
35 setAbsoluteFilterRegion(absoluteTransform.mapRect(filterRegion)); in SVGFilter()
52 …ceDrawingRegion, const FloatRect& targetBoundingBox, const FloatRect& filterRegion, bool effectBBo… in create() argument
54 …er(absoluteTransform, absoluteSourceDrawingRegion, targetBoundingBox, filterRegion, effectBBoxMode… in create()
DSVGFilter.h46 …ceDrawingRegion, const FloatRect& targetBoundingBox, const FloatRect& filterRegion, bool effectBBo…
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
DFilter.h54 float filterRegionScale = absoluteFilterRegion().isEmpty() || filterRegion().isEmpty() ? in applyHorizontalScale()
55 1.0f : absoluteFilterRegion().width() / filterRegion().width(); in applyHorizontalScale()
60 float filterRegionScale = absoluteFilterRegion().isEmpty() || filterRegion().isEmpty() ? in applyVerticalScale()
61 1.0f : absoluteFilterRegion().height() / filterRegion().height(); in applyVerticalScale()
70 FloatRect filterRegion() const { return m_filterRegion; } in filterRegion() function
DFETurbulence.cpp332 IntRect filterRegion = absolutePaintRect(); in fillRegion() local
333 IntPoint point(0, filterRegion.y() + startY); in fillRegion()
334 int indexOfPixelChannel = startY * (filterRegion.width() << 2); in fillRegion()
340 point.setX(filterRegion.x()); in fillRegion()
341 for (int x = 0; x < filterRegion.width(); ++x) { in fillRegion()
406 SkShader* FETurbulence::createShader(const IntRect& filterRegion) in createShader() argument
408 const SkISize size = SkISize::Make(filterRegion.width(), filterRegion.height()); in createShader()
430 const IntRect filterRegion(IntPoint::zero(), absolutePaintRect().size()); in applySkia() local
433 paint.setShader(createShader(filterRegion))->unref(); in applySkia()
434 resultImage->context()->drawRect((SkRect)filterRegion, paint); in applySkia()
DFETurbulence.h123 SkShader* createShader(const IntRect& filterRegion);
DFilterEffect.cpp460 subregion = filter()->filterRegion(); in determineFilterPrimitiveSubregion()
464 subregion = filter()->filterRegion(); in determineFilterPrimitiveSubregion()