Searched refs:filterRegion (Results 1 – 6 of 6) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/svg/graphics/filters/ |
D | SVGFilter.cpp | 28 …ceDrawingRegion, const FloatRect& targetBoundingBox, const FloatRect& filterRegion, bool effectBBo… in SVGFilter() argument 34 setFilterRegion(filterRegion); in SVGFilter() 35 setAbsoluteFilterRegion(absoluteTransform.mapRect(filterRegion)); in SVGFilter() 52 …ceDrawingRegion, const FloatRect& targetBoundingBox, const FloatRect& filterRegion, bool effectBBo… in create() argument 54 …er(absoluteTransform, absoluteSourceDrawingRegion, targetBoundingBox, filterRegion, effectBBoxMode… in create()
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D | SVGFilter.h | 46 …ceDrawingRegion, const FloatRect& targetBoundingBox, const FloatRect& filterRegion, bool effectBBo…
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/ |
D | Filter.h | 54 float filterRegionScale = absoluteFilterRegion().isEmpty() || filterRegion().isEmpty() ? in applyHorizontalScale() 55 1.0f : absoluteFilterRegion().width() / filterRegion().width(); in applyHorizontalScale() 60 float filterRegionScale = absoluteFilterRegion().isEmpty() || filterRegion().isEmpty() ? in applyVerticalScale() 61 1.0f : absoluteFilterRegion().height() / filterRegion().height(); in applyVerticalScale() 70 FloatRect filterRegion() const { return m_filterRegion; } in filterRegion() function
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D | FETurbulence.cpp | 332 IntRect filterRegion = absolutePaintRect(); in fillRegion() local 333 IntPoint point(0, filterRegion.y() + startY); in fillRegion() 334 int indexOfPixelChannel = startY * (filterRegion.width() << 2); in fillRegion() 340 point.setX(filterRegion.x()); in fillRegion() 341 for (int x = 0; x < filterRegion.width(); ++x) { in fillRegion() 406 SkShader* FETurbulence::createShader(const IntRect& filterRegion) in createShader() argument 408 const SkISize size = SkISize::Make(filterRegion.width(), filterRegion.height()); in createShader() 430 const IntRect filterRegion(IntPoint::zero(), absolutePaintRect().size()); in applySkia() local 433 paint.setShader(createShader(filterRegion))->unref(); in applySkia() 434 resultImage->context()->drawRect((SkRect)filterRegion, paint); in applySkia()
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D | FETurbulence.h | 123 SkShader* createShader(const IntRect& filterRegion);
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D | FilterEffect.cpp | 460 subregion = filter()->filterRegion(); in determineFilterPrimitiveSubregion() 464 subregion = filter()->filterRegion(); in determineFilterPrimitiveSubregion()
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