Searched refs:fixedToDepthShift (Results 1 – 4 of 4) sorted by relevance
80 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; in NAME() local82 #define FixedToDepth(F) ((F) >> fixedToDepthShift) in NAME()
131 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; in NAME() local133 #define FixedToDepth(F) ((F) >> fixedToDepthShift) in NAME()150 (void) fixedToDepthShift; in NAME()