Searched refs:floatIndex (Results 1 – 3 of 3) sorted by relevance
228 int floatIndex = static_cast<int>(type) - 1; in hasLowestFloatLogicalBottomCached() local229 …ASSERT(floatIndex < static_cast<int>(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedVa… in hasLowestFloatLogicalBottomCached()230 ASSERT(floatIndex >= 0); in hasLowestFloatLogicalBottomCached()231 …return (m_cachedHorizontalWritingMode == isHorizontal && !m_lowestFloatBottomCache[floatIndex].dir… in hasLowestFloatLogicalBottomCached()236 int floatIndex = static_cast<int>(type) - 1; in getCachedlowestFloatLogicalBottom() local237 …ASSERT(floatIndex < static_cast<int>(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedVa… in getCachedlowestFloatLogicalBottom()238 ASSERT(floatIndex >= 0); in getCachedlowestFloatLogicalBottom()239 return m_lowestFloatBottomCache[floatIndex].value; in getCachedlowestFloatLogicalBottom()244 int floatIndex = static_cast<int>(type) - 1; in setCachedLowestFloatLogicalBottom() local245 …ASSERT(floatIndex < static_cast<int>(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedVa… in setCachedLowestFloatLogicalBottom()[all …]
1096 unsigned floatIndex() const { return m_floatIndex; } in floatIndex() function in WebCore::LineLayoutState1097 void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; } in setFloatIndex() argument1540 ASSERT(f->renderer() == layoutState.floats()[layoutState.floatIndex()].object); in layoutRunsAndFloatsInRange()1542 if (layoutState.floats()[layoutState.floatIndex()].rect != f->frameRect()) in layoutRunsAndFloatsInRange()1544 layoutState.setFloatIndex(layoutState.floatIndex() + 1); in layoutRunsAndFloatsInRange()1824 …nCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounter… in checkFloatsInCleanLine() argument1835 if (floats[floatIndex].object != floatingBox) { in checkFloatsInCleanLine()1840 if (floats[floatIndex].rect.size() != newSize) { in checkFloatsInCleanLine()1841 …ayoutUnit floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].… in checkFloatsInCleanLine()1842 …LayoutUnit floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize… in checkFloatsInCleanLine()[all …]
428 …void checkFloatsInCleanLine(RootInlineBox*, Vector<FloatWithRect>&, size_t& floatIndex, bool& enco…