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Searched refs:floatIndex (Results 1 – 3 of 3) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/rendering/
DFloatingObjects.cpp228 int floatIndex = static_cast<int>(type) - 1; in hasLowestFloatLogicalBottomCached() local
229 …ASSERT(floatIndex < static_cast<int>(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedVa… in hasLowestFloatLogicalBottomCached()
230 ASSERT(floatIndex >= 0); in hasLowestFloatLogicalBottomCached()
231 …return (m_cachedHorizontalWritingMode == isHorizontal && !m_lowestFloatBottomCache[floatIndex].dir… in hasLowestFloatLogicalBottomCached()
236 int floatIndex = static_cast<int>(type) - 1; in getCachedlowestFloatLogicalBottom() local
237 …ASSERT(floatIndex < static_cast<int>(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedVa… in getCachedlowestFloatLogicalBottom()
238 ASSERT(floatIndex >= 0); in getCachedlowestFloatLogicalBottom()
239 return m_lowestFloatBottomCache[floatIndex].value; in getCachedlowestFloatLogicalBottom()
244 int floatIndex = static_cast<int>(type) - 1; in setCachedLowestFloatLogicalBottom() local
245 …ASSERT(floatIndex < static_cast<int>(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedVa… in setCachedLowestFloatLogicalBottom()
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DRenderBlockLineLayout.cpp1096 unsigned floatIndex() const { return m_floatIndex; } in floatIndex() function in WebCore::LineLayoutState
1097 void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; } in setFloatIndex() argument
1540 ASSERT(f->renderer() == layoutState.floats()[layoutState.floatIndex()].object); in layoutRunsAndFloatsInRange()
1542 if (layoutState.floats()[layoutState.floatIndex()].rect != f->frameRect()) in layoutRunsAndFloatsInRange()
1544 layoutState.setFloatIndex(layoutState.floatIndex() + 1); in layoutRunsAndFloatsInRange()
1824 …nCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounter… in checkFloatsInCleanLine() argument
1835 if (floats[floatIndex].object != floatingBox) { in checkFloatsInCleanLine()
1840 if (floats[floatIndex].rect.size() != newSize) { in checkFloatsInCleanLine()
1841 …ayoutUnit floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].… in checkFloatsInCleanLine()
1842 …LayoutUnit floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize… in checkFloatsInCleanLine()
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DRenderBlockFlow.h428 …void checkFloatsInCleanLine(RootInlineBox*, Vector<FloatWithRect>&, size_t& floatIndex, bool& enco…