Searched refs:floatsPtr (Results 1 – 2 of 2) sorted by relevance
146 Vector<RenderBox*>* floatsPtr() { ASSERT(!isDirty()); return m_floats.get(); } in floatsPtr() function
1635 if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { in linkToEndLineIfNeeded()1826 Vector<RenderBox*>* cleanLineFloats = line->floatsPtr(); in checkFloatsInCleanLine()1940 if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { in determineStartPosition()