/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | TextureStorage.cpp | 72 …rer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… in TextureStorageInterface2D() argument 75 …mInstance = renderer->createTextureStorage2D(levels, internalformat, usage, forceRenderable, width… in TextureStorageInterface2D() 97 …enderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) in TextureStorageInterfaceCube() argument 100 …mInstance = renderer->createTextureStorageCube(levels, internalformat, usage, forceRenderable, siz… in TextureStorageInterfaceCube()
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D | TextureStorage9.cpp | 40 DWORD TextureStorage9::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable) in GetTextureUsage() argument 48 …else if(forceRenderable || (TextureStorage9::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_F… in GetTextureUsage() 120 …rer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… in TextureStorage9_2D() argument 121 …r9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)) in TextureStorage9_2D() 217 …enderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) in TextureStorage9_Cube() argument 218 …r9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)) in TextureStorage9_Cube()
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D | TextureStorage9.h | 33 static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable); 65 …rer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… 87 …nderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
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D | TextureStorage11.h | 32 static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable); 83 …rer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… 102 …nderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
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D | TextureStorage.h | 76 …rer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… 93 …nderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
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D | TextureStorage11.cpp | 50 …ORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderable) in GetTextureBindFlags() argument 58 …else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_… in GetTextureBindFlags() 224 …rer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… in TextureStorage11_2D() argument 225 …derer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) in TextureStorage11_2D() 442 …enderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) in TextureStorage11_Cube() argument 443 …derer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) in TextureStorage11_Cube()
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D | Renderer.h | 222 …xtureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… 223 …ureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = …
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D | Renderer9.h | 179 …xtureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… 180 …extureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
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D | Renderer11.h | 164 …xtureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… 165 …extureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
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D | Renderer9.cpp | 3263 …xtureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… in createTextureStorage2D() argument 3265 …return new TextureStorage9_2D(this, levels, internalformat, usage, forceRenderable, width, height); in createTextureStorage2D() 3268 …TextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) in createTextureStorageCube() argument 3270 return new TextureStorage9_Cube(this, levels, internalformat, usage, forceRenderable, size); in createTextureStorageCube()
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D | Renderer11.cpp | 3032 …xtureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… in createTextureStorage2D() argument 3034 …return new TextureStorage11_2D(this, levels, internalformat, usage, forceRenderable, width, height… in createTextureStorage2D() 3037 …TextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) in createTextureStorageCube() argument 3039 return new TextureStorage11_Cube(this, levels, internalformat, usage, forceRenderable, size); in createTextureStorageCube()
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