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Searched refs:forceRenderable (Results 1 – 11 of 11) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DTextureStorage.cpp72 …rer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… in TextureStorageInterface2D() argument
75 …mInstance = renderer->createTextureStorage2D(levels, internalformat, usage, forceRenderable, width… in TextureStorageInterface2D()
97 …enderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) in TextureStorageInterfaceCube() argument
100 …mInstance = renderer->createTextureStorageCube(levels, internalformat, usage, forceRenderable, siz… in TextureStorageInterfaceCube()
DTextureStorage9.cpp40 DWORD TextureStorage9::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable) in GetTextureUsage() argument
48 …else if(forceRenderable || (TextureStorage9::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_F… in GetTextureUsage()
120 …rer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… in TextureStorage9_2D() argument
121 …r9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)) in TextureStorage9_2D()
217 …enderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) in TextureStorage9_Cube() argument
218 …r9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)) in TextureStorage9_Cube()
DTextureStorage9.h33 static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable);
65 …rer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt…
87 …nderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
DTextureStorage11.h32 static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable);
83 …rer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt…
102 …nderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
DTextureStorage.h76 …rer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt…
93 …nderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
DTextureStorage11.cpp50 …ORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderable) in GetTextureBindFlags() argument
58 …else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_… in GetTextureBindFlags()
224 …rer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… in TextureStorage11_2D() argument
225 …derer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) in TextureStorage11_2D()
442 …enderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) in TextureStorage11_Cube() argument
443 …derer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) in TextureStorage11_Cube()
DRenderer.h222 …xtureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt…
223 …ureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = …
DRenderer9.h179 …xtureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt…
180 …extureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
DRenderer11.h164 …xtureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt…
165 …extureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
DRenderer9.cpp3263 …xtureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… in createTextureStorage2D() argument
3265 …return new TextureStorage9_2D(this, levels, internalformat, usage, forceRenderable, width, height); in createTextureStorage2D()
3268 …TextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) in createTextureStorageCube() argument
3270 return new TextureStorage9_Cube(this, levels, internalformat, usage, forceRenderable, size); in createTextureStorageCube()
DRenderer11.cpp3032 …xtureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei widt… in createTextureStorage2D() argument
3034 …return new TextureStorage11_2D(this, levels, internalformat, usage, forceRenderable, width, height… in createTextureStorage2D()
3037 …TextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) in createTextureStorageCube() argument
3039 return new TextureStorage11_Cube(this, levels, internalformat, usage, forceRenderable, size); in createTextureStorageCube()