/external/chromium_org/media/tools/player_x11/ |
D | gl_video_renderer.cc | 192 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in Initialize() local 195 glShaderSource(fragment_shader, 1, &ps_source, &ps_size); in Initialize() 196 glCompileShader(fragment_shader); in Initialize() 198 glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &result); in Initialize() 202 glGetShaderInfoLog(fragment_shader, kErrorSize - 1, &len, log); in Initialize() 206 glAttachShader(program, fragment_shader); in Initialize() 207 glDeleteShader(fragment_shader); in Initialize()
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/external/chromium_org/cc/output/ |
D | gl_renderer.cc | 375 gl_->Uniform4f(program->fragment_shader().color_location(), in DrawCheckerboardQuad() 390 gl_->Uniform4f(program->fragment_shader().tex_transform_location(), in DrawCheckerboardQuad() 397 gl_->Uniform1f(program->fragment_shader().frequency_location(), in DrawCheckerboardQuad() 401 program->fragment_shader().alpha_location()); in DrawCheckerboardQuad() 434 gl_->Uniform4f(program->fragment_shader().color_location(), in DrawDebugBorderQuad() 966 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); in DrawRenderPassQuad() 972 program->fragment_shader().mask_sampler_location(); in DrawRenderPassQuad() 974 program->fragment_shader().mask_tex_coord_scale_location(); in DrawRenderPassQuad() 976 program->fragment_shader().mask_tex_coord_offset_location(); in DrawRenderPassQuad() 978 shader_alpha_location = program->fragment_shader().alpha_location(); in DrawRenderPassQuad() [all …]
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D | program_binding.cc | 32 const std::string& fragment_shader) { in Init() argument 39 LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader); in Init() 102 unsigned fragment_shader) { in CreateShaderProgram() argument 108 context->AttachShader(program_object, fragment_shader); in CreateShaderProgram()
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D | program_binding.h | 29 const std::string& fragment_shader); 42 unsigned fragment_shader); 92 const FragmentShader& fragment_shader() const { return fragment_shader_; } in fragment_shader() function
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/external/chromium_org/gpu/command_buffer/tests/ |
D | gl_bind_uniform_location_unittest.cc | 62 GLuint fragment_shader = GLTestHelper::LoadShader( in TEST_F() local 72 glAttachShader(program, fragment_shader); in TEST_F() 157 GLuint fragment_shader = GLTestHelper::LoadShader( in TEST_F() local 170 glAttachShader(program, fragment_shader); in TEST_F()
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D | gl_test_utils.cc | 57 GLuint vertex_shader, GLuint fragment_shader) { in SetupProgram() argument 61 glAttachShader(program, fragment_shader); in SetupProgram() 84 GLuint fragment_shader = LoadShader( in LoadProgram() local 86 if (!vertex_shader || !fragment_shader) { in LoadProgram() 89 return SetupProgram(vertex_shader, fragment_shader); in LoadProgram()
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D | gl_readback_unittests.cc | 190 GLuint fragment_shader = CompileShader(GL_FRAGMENT_SHADER, fs_source); in TEST_F() local 191 ASSERT_NE(fragment_shader, GLuint(0)); in TEST_F() 196 glAttachShader(program, fragment_shader); in TEST_F() 197 glDeleteShader(fragment_shader); in TEST_F()
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D | gl_test_utils.h | 26 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);
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/external/chromium_org/gpu/command_buffer/service/ |
D | memory_program_cache.cc | 293 for (int i = 0; i < proto->fragment_shader().attribs_size(); i++) { in LoadProgram() 294 RetrieveShaderInfo(proto->fragment_shader().attribs(i), in LoadProgram() 298 for (int i = 0; i < proto->fragment_shader().uniforms_size(); i++) { in LoadProgram() 299 RetrieveShaderInfo(proto->fragment_shader().uniforms(i), in LoadProgram() 303 for (int i = 0; i < proto->fragment_shader().varyings_size(); i++) { in LoadProgram() 304 RetrieveShaderInfo(proto->fragment_shader().varyings(i), in LoadProgram() 320 proto->fragment_shader().sha().c_str(), in LoadProgram()
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D | disk_cache_proto.proto | 25 optional ShaderProto fragment_shader = 5; field
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D | program_manager_unittest.cc | 238 Shader* fragment_shader = in SetUp() local 243 ASSERT_TRUE(fragment_shader != NULL); in SetUp() 245 fragment_shader->SetStatus(true, NULL, NULL); in SetUp() 252 program_->AttachShader(&shader_manager_, fragment_shader); in SetUp() 1621 Shader* fragment_shader) { in SetExpectationsForProgramCached() argument 1626 fragment_shader, in SetExpectationsForProgramCached() 1641 Shader* fragment_shader) { in SetExpectationsForNotCachingProgram() argument 1646 fragment_shader, in SetExpectationsForNotCachingProgram() 1664 Shader* fragment_shader, in SetExpectationsForProgramLoad() argument 1670 fragment_shader, in SetExpectationsForProgramLoad()
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/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/ |
D | builtin_function.cpp | 14474 if (state->target == fragment_shader && state->language_version == 100) { in _mesa_glsl_initialize_functions() 14495 if (state->target == fragment_shader && state->language_version == 110) { in _mesa_glsl_initialize_functions() 14516 if (state->target == fragment_shader && state->language_version == 120) { in _mesa_glsl_initialize_functions() 14537 if (state->target == fragment_shader && state->language_version == 130) { in _mesa_glsl_initialize_functions() 14558 if (state->target == fragment_shader && state->language_version == 140) { in _mesa_glsl_initialize_functions() 14579 if (state->target == fragment_shader && state->ARB_shader_texture_lod_enable) { in _mesa_glsl_initialize_functions() 14600 if (state->target == fragment_shader && state->EXT_texture_array_enable) { in _mesa_glsl_initialize_functions() 14621 if (state->target == fragment_shader && state->OES_standard_derivatives_enable) { in _mesa_glsl_initialize_functions() 14628 if (state->target == fragment_shader && state->OES_texture_3D_enable) { in _mesa_glsl_initialize_functions()
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/external/chromium_org/mojo/examples/sample_app/ |
D | spinning_cube.cc | 125 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, in LoadProgram() local 127 if (!fragment_shader) { in LoadProgram() 134 glAttachShader(program_object, fragment_shader); in LoadProgram() 139 glDeleteShader(fragment_shader); in LoadProgram()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_fs.c | 63 draw->fs.fragment_shader = dfs; in draw_bind_fragment_shader()
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
D | draw_fs.c | 63 draw->fs.fragment_shader = dfs; in draw_bind_fragment_shader()
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/external/chromium_org/content/browser/renderer_host/ |
D | compositing_iosurface_shader_programs_mac.cc | 292 const GLuint fragment_shader = in CompileAndLinkProgram() local 297 glAttachShader(program, fragment_shader); in CompileAndLinkProgram() 303 glDeleteShader(fragment_shader); in CompileAndLinkProgram()
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 107 void *fragment_shader, *fragment_shader_saved; member 555 if (ctx->fragment_shader != handle) { in cso_set_fragment_shader_handle() 556 ctx->fragment_shader = handle; in cso_set_fragment_shader_handle() 564 if (handle == ctx->fragment_shader) { in cso_delete_fragment_shader() 567 ctx->fragment_shader = NULL; in cso_delete_fragment_shader() 575 ctx->fragment_shader_saved = ctx->fragment_shader; in cso_save_fragment_shader() 580 if (ctx->fragment_shader_saved != ctx->fragment_shader) { in cso_restore_fragment_shader() 582 ctx->fragment_shader = ctx->fragment_shader_saved; in cso_restore_fragment_shader()
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 107 void *fragment_shader, *fragment_shader_saved; member 555 if (ctx->fragment_shader != handle) { in cso_set_fragment_shader_handle() 556 ctx->fragment_shader = handle; in cso_set_fragment_shader_handle() 564 if (handle == ctx->fragment_shader) { in cso_delete_fragment_shader() 567 ctx->fragment_shader = NULL; in cso_delete_fragment_shader() 575 ctx->fragment_shader_saved = ctx->fragment_shader; in cso_save_fragment_shader() 580 if (ctx->fragment_shader_saved != ctx->fragment_shader) { in cso_restore_fragment_shader() 582 ctx->fragment_shader = ctx->fragment_shader_saved; in cso_restore_fragment_shader()
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/external/chromium_org/ppapi/examples/video_decode/ |
D | video_decode.cc | 141 const char* fragment_shader); 631 const char* fragment_shader) { in CreateProgram() argument 638 CreateShader(shader.program, GL_FRAGMENT_SHADER, fragment_shader, in CreateProgram() 639 strlen(fragment_shader)); in CreateProgram()
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/external/chromium_org/content/common/gpu/client/ |
D | gl_helper_scaling.cc | 883 ScopedShader fragment_shader(context_, helper_->CompileShaderFromSource( in Setup() local 885 if (fragment_shader.id() == 0) { in Setup() 888 context_->attachShader(program_, fragment_shader); in Setup()
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/external/mesa3d/src/glsl/ |
D | glsl_parser_extras.h | 40 fragment_shader enumerator
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D | builtin_variables.cpp | 805 fragment_shader); in generate_100ES_fs_variables() 849 fragment_shader); in generate_110_fs_variables() 869 if (target == fragment_shader) { in generate_ARB_draw_buffers_variables() 1057 case fragment_shader: in _mesa_glsl_initialize_variables()
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
D | glsl_parser_extras.h | 40 fragment_shader enumerator
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D | builtin_variables.cpp | 805 fragment_shader); in generate_100ES_fs_variables() 849 fragment_shader); in generate_110_fs_variables() 869 if (target == fragment_shader) { in generate_ARB_draw_buffers_variables() 1057 case fragment_shader: in _mesa_glsl_initialize_variables()
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
D | render_tree.h | 170 ShaderID fragment_shader() { in fragment_shader() function
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