Searched refs:g_libraries (Results 1 – 1 of 1) sorted by relevance
35 LibraryArray* g_libraries; variable39 if (g_libraries) { in CleanupNativeLibraries()43 delete g_libraries; in CleanupNativeLibraries()44 g_libraries = NULL; in CleanupNativeLibraries()123 if (!g_libraries) { in AddGLNativeLibrary()124 g_libraries = new LibraryArray; in AddGLNativeLibrary()128 g_libraries->push_back(library); in AddGLNativeLibrary()143 if (g_libraries) { in GetGLCoreProcAddress()144 for (size_t i = 0; i < g_libraries->size(); ++i) { in GetGLCoreProcAddress()145 void* proc = base::GetFunctionPointerFromNativeLibrary((*g_libraries)[i], in GetGLCoreProcAddress()