Searched refs:gesture_drag_amount_ (Results 1 – 4 of 4) sorted by relevance
23 gesture_drag_amount_(0) { in TrayGestureHandler()51 gesture_drag_amount_ += event.details().scroll_y(); in UpdateGestureDrag()52 if (gesture_drag_amount_ > 0 && gesture_drag_amount_ < kMinBubbleHeight) { in UpdateGestureDrag()59 kMinBubbleHeight + std::max(0, static_cast<int>(-gesture_drag_amount_)), in UpdateGestureDrag()
40 float gesture_drag_amount_; variable
208 gesture_drag_amount_(0.f), in ShelfLayoutManager()395 gesture_drag_amount_ = 0.f; in StartGestureDrag()404 gesture_drag_amount_ += horizontal ? gesture.details().scroll_y() : in UpdateGestureDrag()435 float drag_ratio = fabs(gesture_drag_amount_) / in CompleteGestureDrag()444 correct_direction = gesture_drag_amount_ < 0; in CompleteGestureDrag()448 correct_direction = gesture_drag_amount_ > 0; in CompleteGestureDrag()861 gesture_drag_amount_ < -resistance_free_region, in UpdateTargetBoundsForGesture()862 gesture_drag_amount_ > resistance_free_region, in UpdateTargetBoundsForGesture()863 gesture_drag_amount_ < -resistance_free_region, in UpdateTargetBoundsForGesture()864 gesture_drag_amount_ > resistance_free_region); in UpdateTargetBoundsForGesture()[all …]
395 float gesture_drag_amount_; variable