Searched refs:getActualFormat (Results 1 – 10 of 10) sorted by relevance
40 return gl::GetRedSize(getActualFormat()); in getRedSize()45 return gl::GetGreenSize(getActualFormat()); in getGreenSize()50 return gl::GetBlueSize(getActualFormat()); in getBlueSize()55 return gl::GetAlphaSize(getActualFormat()); in getAlphaSize()60 return gl::GetDepthSize(getActualFormat()); in getDepthSize()65 return gl::GetStencilSize(getActualFormat()); in getStencilSize()117 GLenum RenderbufferTexture2D::getActualFormat() const in getActualFormat() function in gl::RenderbufferTexture2D119 return mTexture2D->getActualFormat(0); in getActualFormat()186 GLenum RenderbufferTextureCubeMap::getActualFormat() const in getActualFormat() function in gl::RenderbufferTextureCubeMap188 return mTextureCubeMap->getActualFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); in getActualFormat()[all …]
52 virtual GLenum getActualFormat() const = 0;85 virtual GLenum getActualFormat() const;114 virtual GLenum getActualFormat() const;143 virtual GLenum getActualFormat() const;190 GLenum getActualFormat() const;
147 GLenum getActualFormat(GLint level) const;215 GLenum getActualFormat(GLenum target, GLint level) const;
1930 if (GetStencilSize(depthStencil->getActualFormat()) > 0) in clear()2317 *format = gl::ExtractFormat(renderbuffer->getActualFormat()); in getCurrentReadFormatType()2318 *type = gl::ExtractType(renderbuffer->getActualFormat()); in getCurrentReadFormatType()2888 …drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualF… in blitFramebuffer()2923 …readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActu… in blitFramebuffer()2939 …readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->get… in blitFramebuffer()
373 GLenum Texture2D::getActualFormat(GLint level) const in getActualFormat() function in gl::Texture2D376 return mImageArray[level]->getActualFormat(); in getActualFormat()971 GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const in getActualFormat() function in gl::TextureCubeMap974 return mImageArray[faceIndex(target)][level]->getActualFormat(); in getActualFormat()
34 GLenum getActualFormat() { return mActualFormat; } in getActualFormat() function
36 GLenum getActualFormat() const { return mActualFormat; } in getActualFormat() function
283 if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat) in copy()
917 renderTargetFormat = colorbuffer->getActualFormat(); in applyRenderTarget()999 renderTargetFormat = depthStencil->getActualFormat(); in applyRenderTarget()1546 … unsigned int stencilSize = gl::GetStencilSize(frameBuffer->getStencilbuffer()->getActualFormat()); in clear()
1372 mRenderTargetDesc.format = renderbufferObject->getActualFormat(); in applyRenderTarget()1825 … unsigned int stencilSize = gl::GetStencilSize(frameBuffer->getStencilbuffer()->getActualFormat()); in clear()