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Searched refs:getDepthStencil (Results 1 – 11 of 11) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DRenderbuffer.h47 virtual rx::RenderTarget *getDepthStencil() = 0;
80 rx::RenderTarget *getDepthStencil();
109 rx::RenderTarget *getDepthStencil();
138 virtual rx::RenderTarget *getDepthStencil();
185 rx::RenderTarget *getDepthStencil();
234 virtual rx::RenderTarget *getDepthStencil();
DRenderbuffer.cpp97 rx::RenderTarget *RenderbufferTexture2D::getDepthStencil() in getDepthStencil() function in gl::RenderbufferTexture2D
99 return mTexture2D->getDepthStencil(mTarget); in getDepthStencil()
166 rx::RenderTarget *RenderbufferTextureCubeMap::getDepthStencil() in getDepthStencil() function in gl::RenderbufferTextureCubeMap
240 rx::RenderTarget *Renderbuffer::getDepthStencil() in getDepthStencil() function in gl::Renderbuffer
242 return mInstance->getDepthStencil(); in getDepthStencil()
336 rx::RenderTarget *RenderbufferStorage::getDepthStencil() in getDepthStencil() function in gl::RenderbufferStorage
462 rx::RenderTarget *DepthStencilbuffer::getDepthStencil() in getDepthStencil() function in gl::DepthStencilbuffer
DTexture.h170 virtual rx::RenderTarget *getDepthStencil(GLenum target);
DTexture.cpp840 rx::RenderTarget *Texture2D::getDepthStencil(GLenum target) in getDepthStencil() function in gl::Texture2D
DContext.cpp1923 … rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); in clear()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DSwapChain9.h32 virtual IDirect3DSurface9 *getDepthStencil();
DSwapChain11.h36 virtual ID3D11DepthStencilView *getDepthStencil();
DSwapChain9.cpp383 IDirect3DSurface9 *SwapChain9::getDepthStencil() in getDepthStencil() function in rx::SwapChain9
DRenderer11.cpp977 …11 *depthStencilRenderTarget = RenderTarget11::makeRenderTarget11(depthStencil->getDepthStencil()); in applyRenderTarget()
1599 …Target11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getDepthStencil()); in clear()
2762 renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(), in createRenderTarget()
2978 RenderTarget *readRenderTarget = readBuffer->getDepthStencil(); in blitRect()
2979 RenderTarget *drawRenderTarget = drawBuffer->getDepthStencil(); in blitRect()
DSwapChain11.cpp744 ID3D11DepthStencilView *SwapChain11::getDepthStencil() in getDepthStencil() function in rx::SwapChain11
DRenderer9.cpp1324 RenderTarget *depthStencilRenderTarget = depthStencil->getDepthStencil(); in applyRenderTarget()
2711 readDepthStencil = RenderTarget9::makeRenderTarget9(readBuffer->getDepthStencil()); in blitRect()
2715 drawDepthStencil = RenderTarget9::makeRenderTarget9(drawBuffer->getDepthStencil()); in blitRect()
3105 surface = swapChain9->getDepthStencil(); in createRenderTarget()