Searched refs:getDepthStencil (Results 1 – 11 of 11) sorted by relevance
47 virtual rx::RenderTarget *getDepthStencil() = 0;80 rx::RenderTarget *getDepthStencil();109 rx::RenderTarget *getDepthStencil();138 virtual rx::RenderTarget *getDepthStencil();185 rx::RenderTarget *getDepthStencil();234 virtual rx::RenderTarget *getDepthStencil();
97 rx::RenderTarget *RenderbufferTexture2D::getDepthStencil() in getDepthStencil() function in gl::RenderbufferTexture2D99 return mTexture2D->getDepthStencil(mTarget); in getDepthStencil()166 rx::RenderTarget *RenderbufferTextureCubeMap::getDepthStencil() in getDepthStencil() function in gl::RenderbufferTextureCubeMap240 rx::RenderTarget *Renderbuffer::getDepthStencil() in getDepthStencil() function in gl::Renderbuffer242 return mInstance->getDepthStencil(); in getDepthStencil()336 rx::RenderTarget *RenderbufferStorage::getDepthStencil() in getDepthStencil() function in gl::RenderbufferStorage462 rx::RenderTarget *DepthStencilbuffer::getDepthStencil() in getDepthStencil() function in gl::DepthStencilbuffer
170 virtual rx::RenderTarget *getDepthStencil(GLenum target);
840 rx::RenderTarget *Texture2D::getDepthStencil(GLenum target) in getDepthStencil() function in gl::Texture2D
1923 … rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); in clear()
32 virtual IDirect3DSurface9 *getDepthStencil();
36 virtual ID3D11DepthStencilView *getDepthStencil();
383 IDirect3DSurface9 *SwapChain9::getDepthStencil() in getDepthStencil() function in rx::SwapChain9
977 …11 *depthStencilRenderTarget = RenderTarget11::makeRenderTarget11(depthStencil->getDepthStencil()); in applyRenderTarget()1599 …Target11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getDepthStencil()); in clear()2762 renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(), in createRenderTarget()2978 RenderTarget *readRenderTarget = readBuffer->getDepthStencil(); in blitRect()2979 RenderTarget *drawRenderTarget = drawBuffer->getDepthStencil(); in blitRect()
744 ID3D11DepthStencilView *SwapChain11::getDepthStencil() in getDepthStencil() function in rx::SwapChain11
1324 RenderTarget *depthStencilRenderTarget = depthStencil->getDepthStencil(); in applyRenderTarget()2711 readDepthStencil = RenderTarget9::makeRenderTarget9(readBuffer->getDepthStencil()); in blitRect()2715 drawDepthStencil = RenderTarget9::makeRenderTarget9(drawBuffer->getDepthStencil()); in blitRect()3105 surface = swapChain9->getDepthStencil(); in createRenderTarget()