Searched refs:getMajorShaderModel (Results 1 – 9 of 9) sorted by relevance
183 virtual int getMajorShaderModel() const = 0;
2366 …const int maxPixelConstantVectors = (getMajorShaderModel() >= 3) ? MAX_PIXEL_CONSTANT_VECTORS_SM3 … in getMaxFragmentUniformVectors()2373 return (getMajorShaderModel() >= 3) ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2; in getMaxVaryingVectors()2407 int Renderer9::getMajorShaderModel() const in getMajorShaderModel() function in rx::Renderer92415 return getMajorShaderModel() == 3 ? mDeviceCaps.MaxPointSize : 1.0f; in getMaxPointSize()3162 profile = getMajorShaderModel() >= 3 ? "vs_3_0" : "vs_2_0"; in compileToExecutable()3165 profile = getMajorShaderModel() >= 3 ? "ps_3_0" : "ps_2_0"; in compileToExecutable()
136 virtual int getMajorShaderModel() const;
121 virtual int getMajorShaderModel() const;
2050 rendererString << " vs_" << getMajorShaderModel() << "_" << getMinorShaderModel(); in getRendererDescription()2051 rendererString << " ps_" << getMajorShaderModel() << "_" << getMinorShaderModel(); in getRendererDescription()2277 int Renderer11::getMajorShaderModel() const in getMajorShaderModel() function in rx::Renderer11
233 …ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9… in initializeCompiler()
362 int getMajorShaderModel() const;
165 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4; in usesPointSpriteEmulation()1180 const int shaderModel = mRenderer->getMajorShaderModel(); in linkVaryings()2219 ASSERT(mRenderer->getMajorShaderModel() >= 4); in generatePointSpriteHLSL()
249 mMajorShaderModel = mRenderer->getMajorShaderModel(); in makeCurrent()2158 int Context::getMajorShaderModel() const in getMajorShaderModel() function in gl::Context