Searched refs:getSymbolInfo (Results 1 – 1 of 1) sorted by relevance
44 static bool getSymbolInfo(ShHandle compiler, ShShaderInfo symbolType, Vector<ANGLEShaderSymbol>& sy… in getSymbolInfo() function221 if (!getSymbolInfo(compiler, SH_ACTIVE_ATTRIBUTES, symbols)) in compileShaderSource()223 if (!getSymbolInfo(compiler, SH_ACTIVE_UNIFORMS, symbols)) in compileShaderSource()