Searched refs:getTextureSerial (Results 1 – 9 of 9) sorted by relevance
63 virtual unsigned int getTextureSerial() const = 0;89 virtual unsigned int getTextureSerial() const;118 virtual unsigned int getTextureSerial() const;147 virtual unsigned int getTextureSerial() const { return 0; } in getTextureSerial() function200 unsigned int getTextureSerial() const;
132 unsigned int RenderbufferTexture2D::getTextureSerial() const in getTextureSerial() function in gl::RenderbufferTexture2D134 return mTexture2D->getTextureSerial(); in getTextureSerial()201 unsigned int RenderbufferTextureCubeMap::getTextureSerial() const in getTextureSerial() function in gl::RenderbufferTextureCubeMap203 return mTextureCubeMap->getTextureSerial(); in getTextureSerial()305 unsigned int Renderbuffer::getTextureSerial() const in getTextureSerial() function in gl::Renderbuffer307 return mInstance->getTextureSerial(); in getTextureSerial()
1831 … boundFramebufferTextures.find(texture->getTextureSerial()) == boundFramebufferTextures.end()) in applyTextures()2669 if (renderBuffer && renderBuffer->getTextureSerial() != 0) in getBoundFramebufferTextureSerials()2671 set.insert(renderBuffer->getTextureSerial()); in getBoundFramebufferTextureSerials()2676 if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0) in getBoundFramebufferTextureSerials()2678 set.insert(depthStencilBuffer->getTextureSerial()); in getBoundFramebufferTextureSerials()
94 unsigned int getTextureSerial();
260 unsigned int Texture::getTextureSerial() in getTextureSerial() function in gl::Texture263 return texture ? texture->getTextureSerial() : 0; in getTextureSerial()
45 unsigned int TextureStorageInterface::getTextureSerial() const in getTextureSerial() function in rx::TextureStorageInterface
52 unsigned int getTextureSerial() const;
604 serial = texture->getTextureSerial(); in setTexture()925 …if (colorbuffer->getTextureSerial() != 0 && mCurVertexTextureSerials[vertexSerialIndex] == colorbu… in applyRenderTarget()933 …if (colorbuffer->getTextureSerial() != 0 && mCurPixelTextureSerials[pixelSerialIndex] == colorbuff… in applyRenderTarget()
805 serial = texture->getTextureSerial(); in setTexture()