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Searched refs:getTextureSerial (Results 1 – 9 of 9) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DRenderbuffer.h63 virtual unsigned int getTextureSerial() const = 0;
89 virtual unsigned int getTextureSerial() const;
118 virtual unsigned int getTextureSerial() const;
147 virtual unsigned int getTextureSerial() const { return 0; } in getTextureSerial() function
200 unsigned int getTextureSerial() const;
DRenderbuffer.cpp132 unsigned int RenderbufferTexture2D::getTextureSerial() const in getTextureSerial() function in gl::RenderbufferTexture2D
134 return mTexture2D->getTextureSerial(); in getTextureSerial()
201 unsigned int RenderbufferTextureCubeMap::getTextureSerial() const in getTextureSerial() function in gl::RenderbufferTextureCubeMap
203 return mTextureCubeMap->getTextureSerial(); in getTextureSerial()
305 unsigned int Renderbuffer::getTextureSerial() const in getTextureSerial() function in gl::Renderbuffer
307 return mInstance->getTextureSerial(); in getTextureSerial()
DContext.cpp1831 … boundFramebufferTextures.find(texture->getTextureSerial()) == boundFramebufferTextures.end()) in applyTextures()
2669 if (renderBuffer && renderBuffer->getTextureSerial() != 0) in getBoundFramebufferTextureSerials()
2671 set.insert(renderBuffer->getTextureSerial()); in getBoundFramebufferTextureSerials()
2676 if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0) in getBoundFramebufferTextureSerials()
2678 set.insert(depthStencilBuffer->getTextureSerial()); in getBoundFramebufferTextureSerials()
DTexture.h94 unsigned int getTextureSerial();
DTexture.cpp260 unsigned int Texture::getTextureSerial() in getTextureSerial() function in gl::Texture
263 return texture ? texture->getTextureSerial() : 0; in getTextureSerial()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DTextureStorage.cpp45 unsigned int TextureStorageInterface::getTextureSerial() const in getTextureSerial() function in rx::TextureStorageInterface
DTextureStorage.h52 unsigned int getTextureSerial() const;
DRenderer11.cpp604 serial = texture->getTextureSerial(); in setTexture()
925 …if (colorbuffer->getTextureSerial() != 0 && mCurVertexTextureSerials[vertexSerialIndex] == colorbu… in applyRenderTarget()
933 …if (colorbuffer->getTextureSerial() != 0 && mCurPixelTextureSerials[pixelSerialIndex] == colorbuff… in applyRenderTarget()
DRenderer9.cpp805 serial = texture->getTextureSerial(); in setTexture()