Searched refs:getTileHeight (Results 1 – 4 of 4) sorted by relevance
26 SkASSERT(this->getTileWidth() != 0 && this->getTileHeight() != 0); in init()33 fLargeTileHeight = fYTilesPerLargeTile * this->getTileHeight(); in init()55 for (int tileY = 0; tileY < fLargeTileHeight; tileY += this->getTileHeight()) { in render()58 tileY + this->getTileHeight()); in render()
204 if (!(tiledRenderer->getTileHeight() > 0)) { in parseRenderer()
435 int getTileHeight() const { in getTileHeight() function
761 *fCanvasPool.append() = this->setupCanvas(this->getTileWidth(), this->getTileHeight()); in init()