Searched refs:glProjectionMatrix (Results 1 – 1 of 1) sorted by relevance
248 float glProjectionMatrix[16]; in bindProgramAndBuffers() local249 projectionMatrix.toColumnMajorFloatArray(glProjectionMatrix); in bindProgramAndBuffers()250 …>uniformMatrix4fv(m_compiledProgram->projectionMatrixLocation(), 1, false, &glProjectionMatrix[0]); in bindProgramAndBuffers()