Searched refs:glusage (Results 1 – 4 of 4) sorted by relevance
40 DWORD TextureStorage9::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable) in GetTextureUsage() argument48 …else if(forceRenderable || (TextureStorage9::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_F… in GetTextureUsage()
33 static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable);
32 static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable);
50 DWORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderabl… in GetTextureBindFlags() argument58 …else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_… in GetTextureBindFlags()