/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
D | OESVertexArrayObject.cpp | 41 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_vertex_array_object"); in OESVertexArrayObject() 76 arrayObject->deleteObject(m_context->graphicsContext3D()); in deleteVertexArrayOES() 87 Extensions3D* extensions = m_context->graphicsContext3D()->extensions(); in isVertexArrayOES() 97 m_context->graphicsContext3D()->synthesizeGLError(GL_INVALID_OPERATION); in bindVertexArrayOES() 101 Extensions3D* extensions = m_context->graphicsContext3D()->extensions(); in bindVertexArrayOES() 115 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | WebGLVertexArrayObjectOES.cpp | 49 Extensions3D* extensions = context()->graphicsContext3D()->extensions(); in WebGLVertexArrayObjectOES() 90 m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D()); in setElementArrayBuffer() 105 state.bufferBinding->onDetached(context()->graphicsContext3D()); in setVertexAttribState() 120 m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D()); in unbindBuffer() 127 buffer->onDetached(context()->graphicsContext3D()); in unbindBuffer()
|
D | WebGLContextObject.cpp | 50 deleteObject(m_context->graphicsContext3D()); in detachContext() 58 return m_context ? m_context->graphicsContext3D() : 0; in getAGraphicsContext3D()
|
D | OESElementIndexUint.cpp | 37 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_element_index_uint"); in OESElementIndexUint() 56 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | OESTextureHalfFloat.cpp | 37 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_texture_half_float"); in OESTextureHalfFloat() 56 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | EXTTextureFilterAnisotropic.cpp | 37 context->graphicsContext3D()->extensions()->ensureEnabled("GL_EXT_texture_filter_anisotropic"); in EXTTextureFilterAnisotropic() 56 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | OESTextureFloat.cpp | 37 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_texture_float"); in OESTextureFloat() 56 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | EXTFragDepth.cpp | 38 context->graphicsContext3D()->extensions()->ensureEnabled("GL_EXT_frag_depth"); in EXTFragDepth() 57 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | OESTextureFloatLinear.cpp | 38 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_texture_float_linear"); in OESTextureFloatLinear() 57 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | OESTextureHalfFloatLinear.cpp | 38 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_texture_half_float_linear"); in OESTextureHalfFloatLinear() 57 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | OESStandardDerivatives.cpp | 37 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_standard_derivatives"); in OESStandardDerivatives() 56 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | WebGLDepthTexture.cpp | 38 context->graphicsContext3D()->extensions()->ensureEnabled("GL_CHROMIUM_depth_texture"); in WebGLDepthTexture() 57 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | WebGLDebugShaders.cpp | 62 …return m_context->graphicsContext3D()->extensions()->getTranslatedShaderSourceANGLE(shader->object… in getTranslatedShaderSource() 67 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | WebGLDrawBuffers.cpp | 38 context->graphicsContext3D()->extensions()->ensureEnabled("GL_EXT_draw_buffers"); in WebGLDrawBuffers() 58 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported() 85 m_context->graphicsContext3D()->extensions()->drawBuffersEXT(1, &value); in drawBuffersWEBGL() 105 GraphicsContext3D* context = webglContext->graphicsContext3D(); in satisfiesWebGLRequirements()
|
D | ANGLEInstancedArrays.cpp | 44 context->graphicsContext3D()->extensions()->ensureEnabled("GL_ANGLE_instanced_arrays"); in ANGLEInstancedArrays() 63 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | WebGLFramebuffer.cpp | 293 setObject(ctx->graphicsContext3D()->createFramebuffer()); in WebGLFramebuffer() 332 attachmentObject->attach(context()->graphicsContext3D(), attachmentPoint); in attach() 443 attachmentObject->onDetached(context()->graphicsContext3D()); in removeAttachmentFromBoundFramebuffer() 476 attachmentObject->unattach(context()->graphicsContext3D(), attachmentType); in removeAttachmentFromBoundFramebuffer() 631 context()->graphicsContext3D()->extensions()->drawBuffersEXT( in drawBuffersIfNecessary()
|
D | WebGLShader.cpp | 45 setObject(ctx->graphicsContext3D()->createShader(type)); in WebGLShader()
|
D | WebGLBuffer.cpp | 44 setObject(ctx->graphicsContext3D()->createBuffer()); in WebGLBuffer()
|
D | WebGLCompressedTextureATC.cpp | 59 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | WebGLRenderbuffer.cpp | 53 setObject(ctx->graphicsContext3D()->createRenderbuffer()); in WebGLRenderbuffer()
|
D | WebGLCompressedTexturePVRTC.cpp | 61 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | WebGLCompressedTextureS3TC.cpp | 61 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
|
D | WebGLContextGroup.cpp | 53 return (*it)->graphicsContext3D(); in getAGraphicsContext3D()
|
D | WebGLProgram.cpp | 46 setObject(ctx->graphicsContext3D()->createProgram()); in WebGLProgram()
|
D | WebGLRenderingContext.cpp | 129 … (context->graphicsContext3D() && candidate->graphicsContext3D() && context->graphicsContext3D()->… in oldestContextIndex() 1326 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { in clear() 1418 graphicsContext3D()->compressedTexImage2D(target, level, internalformat, width, height, in compressedTexImage2D() 1449 graphicsContext3D()->compressedTexSubImage2D(target, level, xoffset, yoffset, in compressedTexSubImage2D() 1482 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { in copyTexImage2D() 1526 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { in copyTexSubImage2D() 1633 object->deleteObject(graphicsContext3D()); in deleteObject() 1745 shader->onDetached(graphicsContext3D()); in detachShader() 3080 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { in readPixels() 4007 m_currentProgram->onDetached(graphicsContext3D()); in useProgram() [all …]
|