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Searched refs:graphicsContext3D (Results 1 – 25 of 28) sorted by relevance

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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
DOESVertexArrayObject.cpp41 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_vertex_array_object"); in OESVertexArrayObject()
76 arrayObject->deleteObject(m_context->graphicsContext3D()); in deleteVertexArrayOES()
87 Extensions3D* extensions = m_context->graphicsContext3D()->extensions(); in isVertexArrayOES()
97 m_context->graphicsContext3D()->synthesizeGLError(GL_INVALID_OPERATION); in bindVertexArrayOES()
101 Extensions3D* extensions = m_context->graphicsContext3D()->extensions(); in bindVertexArrayOES()
115 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DWebGLVertexArrayObjectOES.cpp49 Extensions3D* extensions = context()->graphicsContext3D()->extensions(); in WebGLVertexArrayObjectOES()
90 m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D()); in setElementArrayBuffer()
105 state.bufferBinding->onDetached(context()->graphicsContext3D()); in setVertexAttribState()
120 m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D()); in unbindBuffer()
127 buffer->onDetached(context()->graphicsContext3D()); in unbindBuffer()
DWebGLContextObject.cpp50 deleteObject(m_context->graphicsContext3D()); in detachContext()
58 return m_context ? m_context->graphicsContext3D() : 0; in getAGraphicsContext3D()
DOESElementIndexUint.cpp37 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_element_index_uint"); in OESElementIndexUint()
56 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DOESTextureHalfFloat.cpp37 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_texture_half_float"); in OESTextureHalfFloat()
56 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DEXTTextureFilterAnisotropic.cpp37 context->graphicsContext3D()->extensions()->ensureEnabled("GL_EXT_texture_filter_anisotropic"); in EXTTextureFilterAnisotropic()
56 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DOESTextureFloat.cpp37 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_texture_float"); in OESTextureFloat()
56 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DEXTFragDepth.cpp38 context->graphicsContext3D()->extensions()->ensureEnabled("GL_EXT_frag_depth"); in EXTFragDepth()
57 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DOESTextureFloatLinear.cpp38 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_texture_float_linear"); in OESTextureFloatLinear()
57 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DOESTextureHalfFloatLinear.cpp38 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_texture_half_float_linear"); in OESTextureHalfFloatLinear()
57 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DOESStandardDerivatives.cpp37 context->graphicsContext3D()->extensions()->ensureEnabled("GL_OES_standard_derivatives"); in OESStandardDerivatives()
56 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DWebGLDepthTexture.cpp38 context->graphicsContext3D()->extensions()->ensureEnabled("GL_CHROMIUM_depth_texture"); in WebGLDepthTexture()
57 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DWebGLDebugShaders.cpp62 …return m_context->graphicsContext3D()->extensions()->getTranslatedShaderSourceANGLE(shader->object… in getTranslatedShaderSource()
67 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DWebGLDrawBuffers.cpp38 context->graphicsContext3D()->extensions()->ensureEnabled("GL_EXT_draw_buffers"); in WebGLDrawBuffers()
58 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
85 m_context->graphicsContext3D()->extensions()->drawBuffersEXT(1, &value); in drawBuffersWEBGL()
105 GraphicsContext3D* context = webglContext->graphicsContext3D(); in satisfiesWebGLRequirements()
DANGLEInstancedArrays.cpp44 context->graphicsContext3D()->extensions()->ensureEnabled("GL_ANGLE_instanced_arrays"); in ANGLEInstancedArrays()
63 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DWebGLFramebuffer.cpp293 setObject(ctx->graphicsContext3D()->createFramebuffer()); in WebGLFramebuffer()
332 attachmentObject->attach(context()->graphicsContext3D(), attachmentPoint); in attach()
443 attachmentObject->onDetached(context()->graphicsContext3D()); in removeAttachmentFromBoundFramebuffer()
476 attachmentObject->unattach(context()->graphicsContext3D(), attachmentType); in removeAttachmentFromBoundFramebuffer()
631 context()->graphicsContext3D()->extensions()->drawBuffersEXT( in drawBuffersIfNecessary()
DWebGLShader.cpp45 setObject(ctx->graphicsContext3D()->createShader(type)); in WebGLShader()
DWebGLBuffer.cpp44 setObject(ctx->graphicsContext3D()->createBuffer()); in WebGLBuffer()
DWebGLCompressedTextureATC.cpp59 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DWebGLRenderbuffer.cpp53 setObject(ctx->graphicsContext3D()->createRenderbuffer()); in WebGLRenderbuffer()
DWebGLCompressedTexturePVRTC.cpp61 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DWebGLCompressedTextureS3TC.cpp61 Extensions3D* extensions = context->graphicsContext3D()->extensions(); in supported()
DWebGLContextGroup.cpp53 return (*it)->graphicsContext3D(); in getAGraphicsContext3D()
DWebGLProgram.cpp46 setObject(ctx->graphicsContext3D()->createProgram()); in WebGLProgram()
DWebGLRenderingContext.cpp129 … (context->graphicsContext3D() && candidate->graphicsContext3D() && context->graphicsContext3D()->… in oldestContextIndex()
1326 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { in clear()
1418 graphicsContext3D()->compressedTexImage2D(target, level, internalformat, width, height, in compressedTexImage2D()
1449 graphicsContext3D()->compressedTexSubImage2D(target, level, xoffset, yoffset, in compressedTexSubImage2D()
1482 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { in copyTexImage2D()
1526 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { in copyTexSubImage2D()
1633 object->deleteObject(graphicsContext3D()); in deleteObject()
1745 shader->onDetached(graphicsContext3D()); in detachShader()
3080 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { in readPixels()
4007 m_currentProgram->onDetached(graphicsContext3D()); in useProgram()
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