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Searched refs:halfH (Results 1 – 14 of 14) sorted by relevance

/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DTextureGeneratorStucci.java75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;; in generate()
84 for (int j = -halfH; j < halfH; ++j) { in generate()
DTextureGeneratorMusgrave.java66 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
78 for (int j = -halfH; j < halfH; ++j) { in generate()
DTextureGeneratorClouds.java79 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
89 for (int j = -halfH; j < halfH; ++j) { in generate()
DTextureGeneratorDistnoise.java70 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
80 for (int j = -halfH; j < halfH; ++j) { in generate()
DTextureGeneratorMarble.java67 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
78 for (int j = -halfH; j < halfH; ++j) { in generate()
DTextureGeneratorBlend.java121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y; in generate()
132 for (int j = -halfH; j < halfH; ++j) { in generate()
DTextureGeneratorNoise.java65 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
73 for (int j = -halfH; j < halfH; ++j) { in generate()
DTextureGeneratorMagic.java130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
138 for (int j = -halfH; j < halfH; ++j) { in generate()
DTextureGeneratorWood.java77 int halfH = height >> 1; in generate() local
79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
91 for (int j = -halfH; j < halfH; ++j) { in generate()
DTextureGeneratorVoronoi.java75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
96 for (int j = -halfH; j < halfH; ++j) { in generate()
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
DImageFlipper.java55 int halfH = h / 2; in flipImage() local
65 for (int y = 0; y < halfH; y++){ in flipImage()
/external/skia/gm/
Dxfermodes.cpp107 SkScalar halfH = SkIntToScalar(H) / 2; in draw_mode() local
113 r = SkRect::MakeXYWH(x, y + halfH, SkIntToScalar(W), halfH); in draw_mode()
/external/skia/src/core/
DSkPath.cpp1118 SkScalar halfH = SkScalarHalf(h); in addRoundRect() local
1120 if (halfW <= 0 || halfH <= 0) { in addRoundRect()
1125 bool skip_vert = ry >= halfH; in addRoundRect()
1140 ry = halfH; in addRoundRect()
/external/chromium_org/third_party/skia/src/core/
DSkPath.cpp1118 SkScalar halfH = SkScalarHalf(h); in addRoundRect() local
1120 if (halfW <= 0 || halfH <= 0) { in addRoundRect()
1125 bool skip_vert = ry >= halfH; in addRoundRect()
1140 ry = halfH; in addRoundRect()