/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | TextureGeneratorStucci.java | 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;; in generate() 84 for (int j = -halfH; j < halfH; ++j) { in generate()
|
D | TextureGeneratorMusgrave.java | 66 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 78 for (int j = -halfH; j < halfH; ++j) { in generate()
|
D | TextureGeneratorClouds.java | 79 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 89 for (int j = -halfH; j < halfH; ++j) { in generate()
|
D | TextureGeneratorDistnoise.java | 70 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 80 for (int j = -halfH; j < halfH; ++j) { in generate()
|
D | TextureGeneratorMarble.java | 67 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 78 for (int j = -halfH; j < halfH; ++j) { in generate()
|
D | TextureGeneratorBlend.java | 121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y; in generate() 132 for (int j = -halfH; j < halfH; ++j) { in generate()
|
D | TextureGeneratorNoise.java | 65 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 73 for (int j = -halfH; j < halfH; ++j) { in generate()
|
D | TextureGeneratorMagic.java | 130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 138 for (int j = -halfH; j < halfH; ++j) { in generate()
|
D | TextureGeneratorWood.java | 77 int halfH = height >> 1; in generate() local 79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 91 for (int j = -halfH; j < halfH; ++j) { in generate()
|
D | TextureGeneratorVoronoi.java | 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 96 for (int j = -halfH; j < halfH; ++j) { in generate()
|
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/ |
D | ImageFlipper.java | 55 int halfH = h / 2; in flipImage() local 65 for (int y = 0; y < halfH; y++){ in flipImage()
|
/external/skia/gm/ |
D | xfermodes.cpp | 107 SkScalar halfH = SkIntToScalar(H) / 2; in draw_mode() local 113 r = SkRect::MakeXYWH(x, y + halfH, SkIntToScalar(W), halfH); in draw_mode()
|
/external/skia/src/core/ |
D | SkPath.cpp | 1118 SkScalar halfH = SkScalarHalf(h); in addRoundRect() local 1120 if (halfW <= 0 || halfH <= 0) { in addRoundRect() 1125 bool skip_vert = ry >= halfH; in addRoundRect() 1140 ry = halfH; in addRoundRect()
|
/external/chromium_org/third_party/skia/src/core/ |
D | SkPath.cpp | 1118 SkScalar halfH = SkScalarHalf(h); in addRoundRect() local 1120 if (halfW <= 0 || halfH <= 0) { in addRoundRect() 1125 bool skip_vert = ry >= halfH; in addRoundRect() 1140 ry = halfH; in addRoundRect()
|