Searched refs:has_state_object (Results 1 – 2 of 2) sorted by relevance
324 bool has_state_object = !item.stateObject().isNull(); in WriteHistoryItem() local325 WriteBoolean(has_state_object, obj); in WriteHistoryItem()326 if (has_state_object) in WriteHistoryItem()390 bool has_state_object = ReadBoolean(obj); in ReadHistoryItem() local391 if (has_state_object) { in ReadHistoryItem()
508 bool has_state_object = !state.state_object.is_null(); in WriteFrameState() local509 WriteBoolean(has_state_object, obj); in WriteFrameState()510 if (has_state_object) in WriteFrameState()560 bool has_state_object = ReadBoolean(obj); in ReadFrameState() local561 if (has_state_object) in ReadFrameState()