Searched refs:has_text_ (Results 1 – 6 of 6) sorted by relevance
79 has_text_(false) {} in AnalysisDevice()96 return has_text_; in HasText()113 has_text_ = false; in clear()159 has_text_ = false; in drawRect()172 has_text_ = false; in drawRect()241 has_text_ = true; in drawText()253 has_text_ = true; in drawPosText()264 has_text_ = true; in drawTextOnPath()277 has_text_ = true; in drawPosTextOnPath()
165 bool has_text_; variable
86 has_text_ = has_text; in SetHasTextForTesting()105 has_text_ = has_text; in set_has_text()114 bool has_text_; variable
61 has_text_(false) { in TileVersion()
102 return managed_state_.tile_versions[mode].has_text_; in has_text()
601 else if (mts.tile_versions[current_mode].has_text_ || in DetermineRasterMode()