Searched refs:have_context_ (Results 1 – 13 of 13) sorted by relevance
18 have_context_(true) { in VertexArrayManager()27 have_context_ = have_context; in Destroy()
29 have_context_(true) { in RenderbufferManager()73 if (manager_->have_context_) { in ~Renderbuffer()83 have_context_ = have_context; in Destroy()
59 bool have_context_; variable
27 have_context_(true), in BufferManager()39 have_context_ = have_context; in Destroy()89 if (manager_->have_context_) { in ~Buffer()
192 bool have_context_; variable
277 have_context_(true), in FramebufferManager()301 have_context_ = have_context; in Destroy()343 if (manager_->have_context_) { in ~Framebuffer()
277 bool have_context_; variable
289 bool have_context_; variable
113 if (manager_->have_context_) { in ~VertexAttribManager()
414 bool have_context_; variable
1230 if (manager_->have_context_) { in ~Program()1242 have_context_(true), in ProgramManager()1251 have_context_ = have_context; in Destroy()
87 have_context_ = have_context; in Destroy()862 texture_->RemoveTextureRef(this, manager_->have_context_); in ~TextureRef()892 have_context_(true) { in TextureManager()
809 bool have_context_; variable