Searched refs:hint_fragment_shader_derivative (Results 1 – 3 of 3) sorted by relevance
53 hint_fragment_shader_derivative = GL_DONT_CARE; in Initialize()118 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, hint_fragment_shader_derivative); in InitState()283 params[0] = static_cast<GLint>(hint_fragment_shader_derivative); in GetStateAsGLint()607 params[0] = static_cast<GLfloat>(hint_fragment_shader_derivative); in GetStateAsGLfloat()
53 GLenum hint_fragment_shader_derivative; variable
1356 if (state_.hint_fragment_shader_derivative != mode) { in HandleHint()1357 state_.hint_fragment_shader_derivative = mode; in HandleHint()