Searched refs:id_allocation_chunk_size_ (Results 1 – 2 of 2) sorted by relevance
43 id_allocation_chunk_size_(id_allocation_chunk_size), in IdAllocator()46 DCHECK(id_allocation_chunk_size_); in IdAllocator()50 const size_t id_allocation_chunk_size_; member in cc::IdAllocator121 gl_->DeleteTextures(id_allocation_chunk_size_ - next_id_index_, in ~TextureIdAllocator()127 if (next_id_index_ == id_allocation_chunk_size_) { in NextId()128 gl_->GenTextures(id_allocation_chunk_size_, ids_.get()); in NextId()144 gl_->DeleteBuffers(id_allocation_chunk_size_ - next_id_index_, in ~BufferIdAllocator()150 if (next_id_index_ == id_allocation_chunk_size_) { in NextId()151 gl_->GenBuffers(id_allocation_chunk_size_, ids_.get()); in NextId()900 id_allocation_chunk_size_(id_allocation_chunk_size) { in ResourceProvider()[all …]
505 const size_t id_allocation_chunk_size_; variable