Searched refs:index_to_input (Results 1 – 10 of 10) sorted by relevance
321 const GLuint mesaAttr = vp->index_to_input[attr]; in is_interleaved_arrays()375 const GLuint mesaAttr0 = vp->index_to_input[0]; in setup_interleaved_attribs()385 low_addr = arrays[vp->index_to_input[0]]->Ptr; in setup_interleaved_attribs()388 const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr; in setup_interleaved_attribs()403 const GLuint mesaAttr = vp->index_to_input[attr]; in setup_interleaved_attribs()472 const GLuint mesaAttr = vp->index_to_input[attr]; in setup_non_interleaved_attribs()
147 low_addr = arrays[vp->index_to_input[0]]->Ptr; in st_feedback_draw_vbo()150 const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr; in st_feedback_draw_vbo()159 const GLuint mesaAttr = vp->index_to_input[attr]; in st_feedback_draw_vbo()
152 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; member204 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; member
88 printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]); in st_print_current()
200 stvp->index_to_input[stvp->num_inputs] = attr; in st_prepare_vertex_program()206 stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG; in st_prepare_vertex_program()863 stgp->index_to_input[vslot] = attr; in st_translate_geometry_program()