Searched refs:initialVelocity (Results 1 – 7 of 7) sorted by relevance
50 double initialVelocity = 5000; in TEST() local54 WebFloatPoint(initialVelocity, 0), in TEST()
74 public void setInitialVelocity(Vector3f initialVelocity) { in setInitialVelocity() argument75 this.startVelocity.set(initialVelocity); in setInitialVelocity()
38 void setInitialVelocity(Vector3f initialVelocity); in setInitialVelocity() argument
30 public void setInitialVelocity(Vector3f initialVelocity) { in setInitialVelocity() argument
794 public void setInitialVelocity(Vector3f initialVelocity) { in setInitialVelocity() argument795 this.particleInfluencer.setInitialVelocity(initialVelocity); in setInitialVelocity()
68 static float elasticDeltaForTimeDelta(float initialPosition, float initialVelocity, float elapsedTi…74 … return (initialPosition + (-initialVelocity * elapsedTime * amplitude)) * criticalDampeningFactor;
1145 function FlingGestureAnimator(initialVelocity, initialValue) { argument1150 this.initialVelocity = initialVelocity;1160 var startVelocity = Math.abs(this.initialVelocity);1226 if (this.initialVelocity < 0)