Searched refs:input_gain (Results 1 – 4 of 4) sorted by relevance
15 input_gain(0), in VolumeState()30 input_gain); in ToString()
18 int32 input_gain; member
90 virtual void SetInputNodeGain(uint64 node_id, int32 input_gain) OVERRIDE { in SetInputNodeGain() argument95 writer.AppendInt32(input_gain); in SetInputNodeGain()261 !reader.PopInt32(&volume_state.input_gain) || in OnGetVolumeState()
97 int32 input_gain) { in SetInputNodeGain() argument