Searched refs:isLost (Results 1 – 9 of 9) sorted by relevance
60 if (isLost()) in createVertexArrayOES()70 if (!arrayObject || isLost()) in deleteVertexArrayOES()81 if (!arrayObject || isLost()) in isVertexArrayOES()93 if (isLost()) in bindVertexArrayOES()
74 if (isLost()) in drawArraysInstancedANGLE()82 if (isLost()) in drawElementsInstancedANGLE()90 if (isLost()) in vertexAttribDivisorANGLE()
62 if (!isLost()) in loseContext()68 if (!isLost()) in restoreContext()
72 bool isLost() in isLost() function
58 if (isLost()) in getTranslatedShaderSource()
70 if (isLost()) in drawBuffersWEBGL()
634 if (m_extensionField->isLost()) in loseExtension()
1902 bool isLost = false; in testDeviceLost() local1906 isLost = d3d11::isDeviceLostError(result); in testDeviceLost()1908 if (isLost) in testDeviceLost()1928 return isLost; in testDeviceLost()
2070 bool isLost = (FAILED(status) || d3d9::isDeviceLostError(status)); in testDeviceLost() local2072 if (isLost) in testDeviceLost()2086 return isLost; in testDeviceLost()