Searched refs:isMainWorld (Results 1 – 5 of 5) sorted by relevance
202 bool isMainWorld = m_world->isMainWorld(); in initializeIfNeeded() local214 if (!isMainWorld) { in initializeIfNeeded()231 if (isMainWorld) { in initializeIfNeeded()267 …globalTemplate = V8Window::GetShadowObjectTemplate(m_isolate, m_world->isMainWorld() ? MainWorld :… in createContext()296 if (!m_world->isMainWorld()) in createContext()336 ASSERT(m_world->isMainWorld()); in updateDocumentWrapper()342 if (!m_world->isMainWorld()) in updateDocumentProperty()373 if (!m_world->isMainWorld()) in clearDocumentProperty()381 ASSERT(m_world->isMainWorld()); in setSecurityToken()419 ASSERT(m_world->isMainWorld()); in updateDocument()[all …]
107 V8PerContextDataHolder::from(context)->setIsolatedWorld(isMainWorld() ? 0 : this); in setIsolatedWorldField()128 ASSERT(!isMainWorld()); in ~DOMWrapperWorld()
101 bool isMainWorld() const { return m_worldId == MainWorldId; } in isMainWorld() function
230 if (world->isMainWorld()) in existingWindowShell()248 if (world->isMainWorld()) in windowShell()261 if (world->isMainWorld()) { in windowShell()
140 if (listenerWorld->isMainWorld() && !isolatedWorld) in getAttributeEventListener()