Searched refs:is_self_managed (Results 1 – 2 of 2) sorted by relevance
94 void set_is_self_managed(bool is_self_managed) { in set_is_self_managed() argument95 is_self_managed_ = is_self_managed; in set_is_self_managed()97 bool is_self_managed() { return is_self_managed_; } in is_self_managed() function
89 if ((*it)->is_self_managed()) { in PrioritizeTextures()133 if (!resource->is_self_managed()) { in PrioritizeTextures()233 DCHECK(!texture->is_self_managed()); in AcquireBackingTextureIfNeeded()