Searched refs:lat1 (Results 1 – 2 of 2) sorted by relevance
211 public static double computeDMPClarkeSpheroid(double lat1, double lat2) { in computeDMPClarkeSpheroid() argument212 double absLat1 = Math.abs(lat1); in computeDMPClarkeSpheroid()226 if ((lat1 <= 0 && lat2 <= 0) || (lat1 > 0 && lat2 > 0)) { in computeDMPClarkeSpheroid()241 public static float computeDMPWGS84Spheroid(float lat1, float lat2) { in computeDMPWGS84Spheroid() argument242 float absLat1 = Math.abs(lat1); in computeDMPWGS84Spheroid()251 if (lat1 <= 0 & lat2 <= 0 || lat1 > 0 & lat2 > 0) { in computeDMPWGS84Spheroid()450 public static double computeDLat(double lat1, double lat2) { in computeDLat() argument454 if (lat1 - lat2 == 0) { in computeDLat()459 if (lat1 >= 0 & lat2 >= 0) { in computeDLat()460 return -(lat1 - lat2) * 60; in computeDLat()[all …]
243 private static void computeDistanceAndBearing(double lat1, double lon1, in computeDistanceAndBearing() argument250 lat1 *= Math.PI / 180.0; in computeDistanceAndBearing()262 double U1 = Math.atan((1.0 - f) * Math.tan(lat1)); in computeDistanceAndBearing()