/external/replicaisland/src/com/replica/replicaisland/ |
D | LevelTree.java | 200 final int levelCount = row.size(); in loadAllDialog() local 201 for (int y = 0; y < levelCount; y++) { in loadAllDialog() 222 final int levelCount = group.levels.size(); in updateCompletedState() local 223 for (int y = 0; y < levelCount; y++) { in updateCompletedState() 242 final int levelCount = group.levels.size(); in packCompletedLevels() local 243 for (int y = 0; y < levelCount; y++) { in packCompletedLevels()
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | Texture.cpp | 394 const int storageLevels = mTexStorage->levelCount(); in redefineImage() 467 if (level < levelCount()) in commitRect() 512 if (width != 0 && height != 0 && level < levelCount()) in copyImage() 546 if (level < levelCount()) in copySubImage() 581 int levels = levelCount(); in storage() 710 int levels = levelCount(); in createTexture() 725 int levels = (mipmapping ? levelCount() : 1); in updateTexture() 746 … GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height); in convertToRenderTarget() 860 int Texture2D::levelCount() in levelCount() function in gl::Texture2D 862 return mTexStorage ? mTexStorage->levelCount() : 0; in levelCount() [all …]
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D | Texture.h | 115 virtual int levelCount() = 0; 171 virtual int levelCount(); 244 virtual int levelCount();
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
D | WebGLTexture.cpp | 165 GC3Dint levelCount = computeLevelCount(width, height); in generateMipmapLevelInfo() local 166 for (GC3Dint level = 1; level < levelCount; ++level) { in generateMipmapLevelInfo() 325 GC3Dint levelCount = computeLevelCount(first.width, first.height); in update() local 326 if (levelCount < 1) in update() 342 for (GC3Dint level = 1; level < levelCount; ++level) { in update()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | TextureStorage.cpp | 61 int TextureStorageInterface::levelCount() in levelCount() function in rx::TextureStorageInterface 63 return mInstance->levelCount(); in levelCount()
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D | TextureStorage.h | 32 virtual int levelCount() = 0; 58 virtual int levelCount();
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D | TextureStorage9.h | 48 virtual int levelCount();
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D | TextureStorage11.h | 50 virtual int levelCount();
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D | TextureStorage9.cpp | 106 int TextureStorage9::levelCount() in levelCount() function in rx::TextureStorage9
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D | TextureStorage11.cpp | 115 int TextureStorage11::levelCount() in levelCount() function in rx::TextureStorage11
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D | Renderer9.cpp | 2548 int levels = source9->levelCount(); in copyToRenderTarget() 2575 int levels = source9->levelCount(); in copyToRenderTarget()
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/external/chromium_org/third_party/skia/src/core/ |
D | SkMipMap.cpp | 116 SkMipMap::Level* SkMipMap::AllocLevels(int levelCount, size_t pixelSize) { in AllocLevels() argument 117 if (levelCount < 0) { in AllocLevels() 121 size.setMul(levelCount + 1, sizeof(Level)); in AllocLevels()
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D | SkMipMap.h | 40 static Level* AllocLevels(int levelCount, size_t pixelSize);
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D | SkBitmap.cpp | 43 static MipMap* Alloc(int levelCount, size_t pixelSize) { in Alloc() 44 if (levelCount < 0) { in Alloc() 48 size.setMul(levelCount + 1, sizeof(MipLevel)); in Alloc() 56 mm->fLevelCount = levelCount; in Alloc()
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/external/skia/src/core/ |
D | SkMipMap.cpp | 116 SkMipMap::Level* SkMipMap::AllocLevels(int levelCount, size_t pixelSize) { in AllocLevels() argument 117 if (levelCount < 0) { in AllocLevels() 121 size.setMul(levelCount + 1, sizeof(Level)); in AllocLevels()
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D | SkMipMap.h | 40 static Level* AllocLevels(int levelCount, size_t pixelSize);
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D | SkBitmap.cpp | 43 static MipMap* Alloc(int levelCount, size_t pixelSize) { in Alloc() 44 if (levelCount < 0) { in Alloc() 48 size.setMul(levelCount + 1, sizeof(MipLevel)); in Alloc() 56 mm->fLevelCount = levelCount; in Alloc()
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