Searched refs:levelWidth (Results 1 – 3 of 3) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
D | texstorage.c | 134 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in setup_texstorage() local 160 levelWidth, levelHeight, levelDepth, in setup_texstorage() 164 next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth); in setup_texstorage() 167 assert(levelWidth > 0); in setup_texstorage()
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/external/mesa3d/src/mesa/main/ |
D | texstorage.c | 134 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in setup_texstorage() local 160 levelWidth, levelHeight, levelDepth, in setup_texstorage() 164 next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth); in setup_texstorage() 167 assert(levelWidth > 0); in setup_texstorage()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | LevelBuilder.java | 47 public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) { in buildBackground() argument 104 …final float scrollSpeedX = Math.min((float)(width - params.gameWidth) / (levelWidth - params.gameW… in buildBackground()
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