Searched refs:level_infos_ (Results 1 – 4 of 4) sorted by relevance
204 if (level_infos_.empty()) { in GetCanRenderCondition()208 const Texture::LevelInfo& first_face = level_infos_[0][0]; in GetCanRenderCondition()259 level_infos_.size()); in AddToSignature()261 level_infos_[GLTargetToFaceIndex(target)].size()); in AddToSignature()263 level_infos_[GLTargetToFaceIndex(target)][level]; in AddToSignature()288 for (size_t ii = 0; ii < level_infos_.size(); ++ii) { in MarkMipmapsGenerated()289 const Texture::LevelInfo& info1 = level_infos_[ii][0]; in MarkMipmapsGenerated()323 level_infos_.resize(num_faces); in SetTarget()325 level_infos_[ii].resize(max_levels); in SetTarget()343 level_infos_.empty() || in CanGenerateMipmaps()[all …]
334 DCHECK(!texture->level_infos_.empty()); in TextureDefinition()335 DCHECK(!texture->level_infos_[0].empty()); in TextureDefinition()337 DCHECK(texture->level_infos_[0][0].width); in TextureDefinition()338 DCHECK(texture->level_infos_[0][0].height); in TextureDefinition()344 level_infos_.clear(); in TextureDefinition()345 const Texture::LevelInfo& level = texture->level_infos_[0][0]; in TextureDefinition()357 level_infos_.push_back(infos); in TextureDefinition()393 texture->level_infos_.resize(1); in UpdateTexture()394 for (size_t i = 0; i < level_infos_.size(); i++) { in UpdateTexture()395 const LevelInfo& base_info = level_infos_[i][0]; in UpdateTexture()[all …]
121 LevelInfos level_infos_; variable
339 std::vector<std::vector<LevelInfo> > level_infos_; variable