Searched refs:logicalLeftPos (Results 1 – 1 of 1) sorted by relevance
3458 LayoutUnit logicalLeftPos = computedValues.m_position; in computePositionedLogicalWidth() local3466 logicalLeftPos += boxInfo->logicalLeft(); in computePositionedLogicalWidth()3467 computedValues.m_position = logicalLeftPos; in computePositionedLogicalWidth()3473 static void computeLogicalLeftPositionedOffset(LayoutUnit& logicalLeftPos, const RenderBox* child, … in computeLogicalLeftPositionedOffset() argument3478 logicalLeftPos = containerLogicalWidth - logicalWidthValue - logicalLeftPos; in computeLogicalLeftPositionedOffset()3479 …logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock->borderRight() : containerBlo… in computeLogicalLeftPositionedOffset()3481 …logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock->borderLeft() : containerBloc… in computeLogicalLeftPositionedOffset()4121 LayoutUnit logicalLeftPos = logicalLeftValue + marginLogicalLeftAlias; in computePositionedLogicalWidthReplaced() local4122 …computeLogicalLeftPositionedOffset(logicalLeftPos, this, computedValues.m_extent, containerBlock, … in computePositionedLogicalWidthReplaced()4123 computedValues.m_position = logicalLeftPos; in computePositionedLogicalWidthReplaced()