Searched refs:loop_effects_ (Results 1 – 1 of 1) sorted by relevance
100 loop_effects_(graph->blocks()->length(), zone) { in HFlowEngine()101 loop_effects_.AddBlock(NULL, graph_->blocks()->length(), zone); in HFlowEngine()167 Effects* effects = loop_effects_[block->block_id()]; in ComputeLoopEffects()171 loop_effects_[block->block_id()] = effects; in ComputeLoopEffects()236 ZoneList<Effects*> loop_effects_; // Loop effects (by block id). variable