Searched refs:mActiveUniforms (Results 1 – 6 of 6) sorted by relevance
18 const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; } in getUniforms()23 sh::ActiveUniforms mActiveUniforms; variable
23 mActiveUniforms = outputHLSL.getUniforms(); in translate()
163 ActiveUniforms mActiveUniforms; variable
132 return mActiveUniforms; in getUniforms()2987 …mActiveUniforms.push_back(Uniform(glVariableType(type), glVariablePrecision(type), name.c_str(), t… in declareUniform()
181 return mActiveUniforms; in getUniforms()346 mActiveUniforms.clear(); in uncompile()395 mActiveUniforms = *(sh::ActiveUniforms*)activeUniforms; in compileToHLSL()
127 sh::ActiveUniforms mActiveUniforms; variable