Searched refs:mActualFormat (Results 1 – 9 of 9) sorted by relevance
25 mActualFormat = GL_NONE; in RenderTarget()34 GLenum getActualFormat() { return mActualFormat; } in getActualFormat()47 GLenum mActualFormat; variable
34 mActualFormat = d3d9_gl::GetEquivalentFormat(description.Format); in RenderTarget9()85 mActualFormat = d3d9_gl::GetEquivalentFormat(requestedFormat); in RenderTarget9()
161 mActualFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); in RenderTarget11()188 mActualFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); in RenderTarget11()293 mActualFormat = d3d11_gl::ConvertTextureInternalFormat(requestedFormat); in RenderTarget11()
36 GLenum getActualFormat() const { return mActualFormat; } in getActualFormat()121 GLenum mActualFormat; variable
140 mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat); in redefine()283 if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat) in copy()350 GLsizei rowOffset = gl::ComputePixelSize(mActualFormat) * xoffset; in copy()
22 mActualFormat = GL_NONE; in Image()
158 mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat); in redefine()
323 mActualFormat = GL_RGBA8_OES; in RenderbufferStorage()358 return mActualFormat; in getActualFormat()392 mActualFormat = mRenderTarget->getActualFormat(); in Colorbuffer()406 mActualFormat = mRenderTarget->getActualFormat(); in Colorbuffer()438 mActualFormat = mDepthStencil->getActualFormat(); in DepthStencilbuffer()450 mActualFormat = mDepthStencil->getActualFormat(); in DepthStencilbuffer()
156 GLenum mActualFormat; variable