Searched refs:mBoundBuffer (Results 1 – 6 of 6) sorted by relevance
87 gl::Buffer *buffer = attrib.mBoundBuffer.get(); in directStoragePossible()112 gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); in prepareVertexData()128 gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); in prepareVertexData()172 gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); in prepareVertexData()292 gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); in prepareVertexData()
81 gl::Buffer *buffer = attrib.mBoundBuffer.get(); in storeVertexAttributes()
89 gl::Buffer *buffer = attrib.mBoundBuffer.get(); in storeVertexAttributes()
115 BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. variable
227 mState.vertexAttribute[i].mBoundBuffer.set(NULL); in ~Context()645 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer); in setVertexAttribState()2341 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer) in detachBuffer()2343 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL); in detachBuffer()
4239 *params = (GLfloat)attribState.mBoundBuffer.id(); in glGetVertexAttribfv()4295 *params = attribState.mBoundBuffer.id(); in glGetVertexAttribiv()