Searched refs:mClearMultiplePS (Results 1 – 2 of 2) sorted by relevance
92 mClearMultiplePS = NULL; in Renderer11()1638 …ASSERT(!mClearVB && !mClearVS && !mClearSinglePS && !mClearMultiplePS && !mClearScissorRS && !mCle… in maskedClear()1670 …Device->CreatePixelShader(g_PS_ClearMultiple, sizeof(g_PS_ClearMultiple), NULL, &mClearMultiplePS); in maskedClear()1672 d3d11::SetDebugName(mClearMultiplePS, "Renderer11 masked clear pixel shader (MRT)"); in maskedClear()1779 ID3D11PixelShader *pixelShader = usingExtendedDrawBuffers ? mClearMultiplePS : mClearSinglePS; in maskedClear()1877 SafeRelease(mClearMultiplePS); in releaseDeviceResources()
338 ID3D11PixelShader *mClearMultiplePS; variable