Searched refs:mCopyRGBPS (Results 1 – 2 of 2) sorted by relevance
83 mCopyRGBPS = NULL; in Renderer11()1867 SafeRelease(mCopyRGBPS); in releaseDeviceResources()2563 …ASSERT(!mCopyVB && !mCopySampler && !mCopyIL && !mCopyVS && !mCopyRGBAPS && !mCopyRGBPS && !mCopyL… in copyTexture()2614 … = mDevice->CreatePixelShader(g_PS_PassthroughRGB, sizeof(g_PS_PassthroughRGB), NULL, &mCopyRGBPS); in copyTexture()2616 d3d11::SetDebugName(mCopyRGBPS, "Renderer11 copy texture RGB pixel shader"); in copyTexture()2685 case GL_RGB: ps = mCopyRGBPS; break; in copyTexture()
328 ID3D11PixelShader *mCopyRGBPS; variable