Searched refs:mCopySampler (Results 1 – 2 of 2) sorted by relevance
79 mCopySampler = NULL; in Renderer11()1862 SafeRelease(mCopySampler); in releaseDeviceResources()2563 …ASSERT(!mCopyVB && !mCopySampler && !mCopyIL && !mCopyVS && !mCopyRGBAPS && !mCopyRGBPS && !mCopyL… in copyTexture()2592 result = mDevice->CreateSamplerState(&samplerDesc, &mCopySampler); in copyTexture()2594 d3d11::SetDebugName(mCopySampler, "Renderer11 copy sampler"); in copyTexture()2715 mDeviceContext->PSSetSamplers(0, 1, &mCopySampler); in copyTexture()
324 ID3D11SamplerState *mCopySampler; variable